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bango> never forgetty DeltaHeavy
<TheHackOps> He made some good spagetti
<bango> his mom vomited on my sweater already
<jalnt> no regrettis
<TheHackOps> on the surface he looked calm and DeltaHeavy
<TheHackOps> To drop more spagetti
<bango> over the serengetti
<bango> so be ready
<pingu8> you serious?
<TheHackOps> THe whole channel goes so loud DeltaHeavy opens his mouth but the words just wont come out jsdroid is choking now
"use strict";
var _iteratorNormalCompletion = true;
var _didIteratorError = false;
var _iteratorError = undefined;
try {
for (var _iterator = y[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
var x = _step.value;
}
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var mClass = exports.mClass = function mClass() {
_classCallCheck(this, mClass);
-------SCOPE PROGRAM-------
let staticstring = "sdfs";
-----FUNCTION SCOPE------
let x = 4;
-----FUNCTION SCOPE------
-------SCOPE PROGRAM-------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Diagnostics;
using System.Reflection;
namespace TestFramework
{
public class TestFrameworkAttribute : Attribute{
/******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId])
/******/ return installedModules[moduleId].exports;
"autoload":{
"psr-4":{
"AppName\\ModuleNamespace\\" : "AppName/ModuleNamespace"
}
}
var path = require('path');
module.exports = {
context: path.join(__dirname, 'Scripts'),
entry: {
},
output: {
path: path.join(__dirname, 'Compiled'),
filename: 'jquery.dp.[name].bundle.js'
playerentity.o: In function `PlayerEntity::PlayerEntity()':
/media/reverseinverse/Data/BallNMouse/build-BallNMouse-Desktop_Qt_5_4_1_GCC_64bit-Debug/../BallNMouse/playerentity.cpp:3: undefined reference to `sf::CircleShape::CircleShape(float, unsigned long)'
/media/reverseinverse/Data/BallNMouse/build-BallNMouse-Desktop_Qt_5_4_1_GCC_64bit-Debug/../BallNMouse/playerentity.cpp:5: undefined reference to `sf::Transformable::setPosition(float, float)'
/media/reverseinverse/Data/BallNMouse/build-BallNMouse-Desktop_Qt_5_4_1_GCC_64bit-Debug/../BallNMouse/playerentity.cpp:6: undefined reference to `sf::Color::Color(unsigned char, unsigned char, unsigned char, unsigned char)'
/media/reverseinverse/Data/BallNMouse/build-BallNMouse-Desktop_Qt_5_4_1_GCC_64bit-Debug/../BallNMouse/playerentity.cpp:6: undefined reference to `sf::Shape::setFillColor(sf::Color const&)'
/media/reverseinverse/Data/BallNMouse/build-BallNMouse-Desktop_Qt_5_4_1_GCC_64bit-Debug/../BallNMouse/playerentity.cpp:7: undefined reference to `sf::Transformab
//main.cpp
#include "gamestage.h"
int main()
{
GameStage theGame;
theGame.startGame();
return 0;
}