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bool GPMPP::GPMSessionManager::Login(QString email, QString password)
{
QNetworkRequest GPMRequestor;
GPMRequestor.setHeader(QNetworkRequest::ContentTypeHeader,"application/x-www-form-urlencoded");
//Service URL for Google Play
QUrl SLAUrl("https://accounts.google.com/ServiceLoginAuth");
QUrlQuery GetParams;
//Some weird service query params
class MyClass{
protected $_someMember;
//Factory Method
public static function MyClass::New(){
return new MyClass();
}
public function Example(){
$clojure = function(){
//Basic stuff for our Xorg window
extern crate gl;
extern crate glutin;
extern crate libc;
use std::str::CharRange;
use std::error::Error;
use std::io::prelude::*;
use std::fs::File;
use std::path::Path;
//Basic stuff for our Xorg window
extern crate gl;
extern crate glutin;
extern crate libc;
use std::error::Error;
use std::io::prelude::*;
use std::fs::File;
use std::path::Path;
struct Vec3D{
X:f32,
@TheOpenDevProject
TheOpenDevProject / Times.txt
Created November 1, 2015 11:59
#web Operator Time Zones
TheHackOps - 9:30AM - 5:30PM Mon/Fri (Often online in the evenings) AEST
struct MyClass{
pub fn my_func();
pub fn my_other_func();
}
namespace Example{
class MyClass{
public:
void ReadStuff() const;
int CalcStuff() const;
int AddStuff();
private:
int _number;
};
C++11 Excersises to help further understanding of modern C++
############################################################
Mastering std::*_pointers (All types of new pointers)
rvalue move semantics
C++14 semantics like auto type deduction and auto lamdas
########################################################
----------------------------*/
.modal-card {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
box-shadow: 0 14px 28px rgba(0,0,0,0.25), 0 10px 10px rgba(0,0,0,0.22);
background-color:#fff;
padding:.9em;
font-family: 'Open Sans', sans-serif;
1. What is a variable, what does it represent, what does a variable look like in memory
2. What is a bit, byte?
3. What are primative types
4. Define a primative type
5. What is a function, what are parameters
6. How is code evaluated.
7. Which comes first in the evaluation x = y?
8. What is an operator
9. What is an identifier
10. What is a class