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; Usage WaitAPUIO0 WAIT_COND | |
.macro WaitAPUIO0 | |
- | |
cmp APUIO0 | |
bne - | |
.endm | |
; Usage WaitAPUIO1 WAIT_COND | |
.macro WaitAPUIO1 | |
- |
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<?xml version="1.0" encoding="UTF-8"?> | |
<!-- | |
Bicubic shader: | |
Copyright (C) 2010 Team XBMC | |
http://www.xbmc.org | |
Copyright (C) 2011 Stefanos A. | |
http://www.opentk.com |
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Wrote 0x0 to 0x100. | |
Wrote 0x0 to 0xff. | |
Wrote 0x1 to 0xfe. | |
Read 0x2f from addr 0xfffc. | |
Read 0xd6 from addr 0xfffd. | |
====================================== | |
PC: d62f | |
Read 0x78 from addr 0xd62f. | |
Opcode: 0x78 | |
A : 0000 X : 0000 Y: 0000 |
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Opcode table updated! Value: 7 | |
====================================== | |
PC: d630 | |
Opcode: 0x78 || sei | |
A: 0000 X: 0000 Y: 0000 DP: 0000 SP: 00fd DB: 00 PB: 00 nvMXdIzc | |
====================================== | |
====================================== | |
PC: d631 | |
Opcode: 0x18 || clc | |
A: 0000 X: 0000 Y: 0000 DP: 0000 SP: 00fd DB: 00 PB: 00 nvMXdIzc |
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PC: d633 | |
Opcode: 0xc2 || rep | |
Old mask: 0x35, Reset flags: 0x38 | |
Opcode table updated! Value: 0 | |
A: 0000 X: 0000 Y: 0000 DP: 0000 SP: 00fd DB: 00 PB: 00 nvmxdIzC | |
====================================== | |
====================================== | |
PC: d635 | |
Opcode: 0xa2 || ldx (imm) | |
A: 0000 X: 1fff Y: 0000 DP: 0000 SP: 00fd DB: 00 PB: 00 nvmxdIzC |
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<?xml version="1.0" encoding="UTF-8"?> | |
<shader language="GLSL"> | |
<fragment filter="nearest" scale="1.0"><![CDATA[ // Scale="1.0", render first pass at same resolution as input. | |
#version 120 | |
#pragma optimize (on) | |
#pragma debug (off) | |
uniform sampler2D rubyTexture; | |
uniform vec2 rubyTextureSize; | |
//uniform int frame_number; |
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class ProducerConsumer | |
{ | |
public: | |
ProducerConsumer(); | |
~ProducerConsumer(); | |
void signal(); | |
void wait(); | |
private: | |
bool can_sleep; |
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From ee62b543834c37d7e88ed5fb3396cadfdf116d27 Mon Sep 17 00:00:00 2001 | |
From: Themaister <[email protected]> | |
Date: Tue, 10 May 2011 11:27:32 +0200 | |
Subject: [PATCH] More consistent texture coordinates. | |
--- | |
gfx/gl.c | 44 +++++++++++++++++++++++--------------------- | |
ssnes.c | 1 + | |
2 files changed, 24 insertions(+), 21 deletions(-) |
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struct input | |
{ | |
float2 video_size; | |
float2 texture_size; | |
float2 output_size; | |
float frame_count; | |
}; | |
void main_vertex | |
( |
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#include "ssnes_dsp.h" | |
#include <stdlib.h> | |
#include <string.h> | |
#include <stdint.h> | |
// Simple IIR filter implementation. | |
// Make a test build with standalone main() | |
#define TEST |