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/** | |
* | |
* Inherit from SerializedEditorWindow, then mark field as [SerializeField] will make them appear in the window | |
* | |
* If you want to add some button, you can override OnGUI() | |
* | |
* Inspired by the OdinEditorWindow | |
* "By inheriting from SerializedEditorWindow instead of EditorWindow, you can make Unity editor windows in exactly the same way you make inspectors: by using only attributes." | |
**/ |