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Imagine a bus. | |
These cues are for when to press a movement key directly into the elevator while standing at the edge. | |
For normal elevators, the edge is where you can look down and see the elevator shaft. | |
For Old Aperture elevators, the edge is right in the middle of the fizzler on the elevator. | |
A number of the fades may be impossible because of how long the elevator takes to arrive, | |
or perfect movement may not be enough to enter the elevator in time. | |
Don't stress exact timing too much (unless you're going for wr *wink*), and prefer going after the cue than before. |
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Times are in seconds, starting from the speedrun timer start point (currently teleport_start.Enable()) | |
Playthrough 1 | |
0.000 playmovie_connect_intro.__MovieFinished() | |
0.000 teleport_start.Enable() | |
0.000 teleport_start.Enable() | |
0.500 clientcommand_lightinghack.Command(r_flashlightbrightness .25) | |
0.533 clientcommand_lightinghack.Command(r_flashlightbrightness .25) | |
0.817 counter_start_glados_coop.Add(1) |