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public class ShaderCache | |
{ | |
public byte[] IdString = { (byte)'R', (byte)'D', (byte)'H', (byte)'S' }; | |
public uint Version; | |
public Int64 FileTableOffset1; | |
public Int64 FileTableOffset2; | |
public Int64 Unk1; | |
public List<Tuple<byte[],Int32>> Files = new List<Tuple<byte[], int>>(); |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.IO; | |
using WolvenKit.CR2W; | |
namespace WolvenKit | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace ConsoleApp3 | |
{ | |
class Program |
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public Dictionary<string,string> FileTypeMap = new [] | |
{ | |
"w2comm" = "Community", | |
"w2behtree" = "AI tree", | |
"w2faces" = "Mimic faces", | |
"redwpset" = "Cooked waypoints collections collection", | |
"w2steer" = "Steering", | |
"resf" = "Resources Scene File", | |
"env" = "Environment Definition", | |
"w3dyng" = "Dyng", |
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#if defined(__linux__) || defined(__unix__) || defined(__APPLE__) | |
#define CLS "clear" | |
#include <unistd.h> | |
#define SLEEP(x) sleep(x); | |
#elif defined(_WIN32) || defined(_WIN64) | |
#define CLS "cls" |
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List<string> vectors = new List<string>() | |
{ | |
"AnimationTrajectoryPlayerScriptWrapper", | |
"ApertureDofParams", | |
"C2dArray", | |
"CAIActionSequence", | |
"CAIAttackRange", | |
"CAIBaseTree", | |
"CAIBaseTreeTemplateParam", | |
"CAIDefaults", |
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List<string> CName = new List<string>() | |
{ | |
"'Look at' blend time", | |
"*CMeshLOD", | |
"*IMeshLODLevel", | |
"180FlipThreshold", | |
"1v1AdditivePitch", | |
"1v1BMAdditivePitch", | |
"1v1BigMonsterPitch", | |
"1v1BigMonsterZOffset", |
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`+syyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyo: | |
syyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy/ | |
syyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy+ | |
syyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy+ | |
syyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy+ .-:::::-.` | |
syyyyyyyy+ `/yyyyyyyyyyyyy` :yyyyyys: yyyyyyy/ ./oyyyyyyyyyyys+:` | |
syyyyyyyy+ `+yyyyyyyyyyy` :yyyyyyyys- yyyyyyy/ `/syyyyyyyyyyyyyyyyyyo- | |
syyyyyyyy+ -syyyyyyyyy` :yyyyyyyyyy+` yyyyyyy/ :syyyyyyyyyyyyyyyyyyyyyyo` | |
syyyyyyyy+ :syyyyyyy` :yyyyyyyyyyyy/` yyyyyyy/ +yyyyyyys/-` `.:oyyyyyyys. | |
syyyyyyyy+ `+yyyyyy` :yyyyyyyyyyyyys- yyyyyyy//yyyyyyy: `//////// |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Windows.Forms; | |
namespace GrandPrix | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Windows.Forms; | |
namespace GrandPrix | |
{ |