This document is meant to be a reference for users and implementers of Kitterspeak, a scripting language for animating graphical shapes used by the MMOSG Furcadia.
Each Furcadia shape has four layers, at which it may draw its frames. These are, in order from bottom to top:
BG
- background,BEHIND
- behind furre,- furre (not directly usable),
FRONT
- in front of furre,FG
- foreground.