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"""A 1-dimensional example of adaptive mesh refinement in JAX. In this case, a simple | |
implementation of quadrature. | |
Static shapes don't mean you can't do this. Heap allocation is *not* necessary! | |
Not extensively tested; any bugs leave a comment below. | |
""" | |
import functools as ft | |
from collections.abc import Callable |
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# Based on https://www.youtube.com/watch?v=oVi9WfoA0QI and the code https://github.com/mtytel/vital/blob/c0694a193777fc97853a598f86378bea625a6d81/src/synthesis/producers/spectral_morph.h#L132-L178 | |
#%% | |
import numpy as np | |
import matplotlib.pyplot as plt | |
from matplotlib.widgets import Slider | |
from scipy.fft import rfft, irfft | |
from IPython.display import display, Audio | |
import sounddevice as sd |
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# This script tries to figure out the reason of | |
# `ImportError` on Windows. | |
# Run it with `python check_import.py`. | |
import ctypes | |
import glob | |
import os | |
import sys | |
import subprocess |
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import gifAnimation.*; | |
GifMaker gifExport; | |
int frames = 0; | |
int totalFrames = 120; | |
public void setup() { | |
smooth(); | |
size(400, 400); |
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Shader "Tri-Planar World" { | |
Properties { | |
_Side("Side", 2D) = "white" {} | |
_Top("Top", 2D) = "white" {} | |
_Bottom("Bottom", 2D) = "white" {} | |
_SideScale("Side Scale", Float) = 2 | |
_TopScale("Top Scale", Float) = 2 | |
_BottomScale ("Bottom Scale", Float) = 2 | |
} | |
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import urllib2 | |
import threading | |
from Queue import Queue | |
import sys, os, re | |
class ThreadedDownload(object): | |
REGEX = { | |
'hostname_strip':re.compile('.*\..*?/', re.I) | |
} |