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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System; | |
public class ImportPackageList : ScriptableSingleton<ImportPackageList> | |
{ | |
public List<string> list; | |
} |
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using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
[CustomEditor(typeof(GameObject))] | |
public class EditorHeaderHideFlags : Editor | |
{ | |
Editor defaultCustomEditor; |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Reflection; | |
using UnityEngine; | |
public class EditorMultiDisplayDrawer | |
{ | |
#if UNITY_EDITOR | |
Type type; |
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using UnityEngine; | |
public class RuntimePrefabUpdate : MonoBehaviour | |
{ | |
#if UNITY_EDITOR | |
UnityEngine.SceneManagement.Scene scene; | |
void Start() | |
{ | |
scene = gameObject.scene; |
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