animation-name: declares the name of the @keyframes at-rule to manipulate.
animation-duration: the length of time it takes for an animation to complete one cycle.
animation-timing-function: establishes preset acceleration curves such as ease or linear.
type Tuple<Entity = number> = [Entity, Entity];
type Circle = number;
type Rectangle = Tuple;
type Triangle = [number, number, number];
type Shape = Circle | Rectangle | Triangle;
type ShapeEntity = {
area: number;
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count = 10 | |
coefficient = 2 | |
inputs = [n + 1 for n in range(count)] | |
targets = [i * coefficient for i in inputs] | |
EPOACH = 25 | |
w = 0.1 | |
learning_rate = 0.1 |