.modio/
cache/
1539728467.json
1539728492.json
mods/
1173/
modio.json
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cmake .. -G "MinGW Makefiles" | |
cmake .. -G "NMake Makefiles" | |
cmake .. -G "Visual Studio 15 2017 Win64" | |
cmake .. -G "Visual Studio 15 2017" | |
# Compile a Visual Studio .sln file | |
devenv MyProject.sln /Build |
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@echo off | |
mkdir bin | |
cl /D_USRDLL /D_WINDLL ./src/modioWrapper.cpp ./src/modioWrapperCallbacks.cpp lib/windows64/modio.lib /I include /link /DLL /OUT:bin/modioWrapperWindows_x64.ndll | |
haxe -cp src -main Main -cpp bin -D HXCPP_M64 | |
copy lib\windows64\modio.dll bin | |
cd bin | |
Main.exe | |
pause |
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import ModioWrapper; | |
class Main | |
{ | |
static var finished = false; | |
static function onEmailExchange(response_code:Int) | |
{ | |
if (response_code == 200) | |
{ |
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static function downloadProgressString() | |
{ | |
var installed_mods:Array<Dynamic>; | |
installed_mods = ModioWrapper.getInstalledMods(); | |
var download_queue:Array<Dynamic>; | |
download_queue = ModioWrapper.getModDownloadQueue(); | |
var result:String = ""; | |
if(installed_mods.length == 1) |
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buildconf.bat | |
cd winbuild | |
nmake /f Makefile.vc mode=static WITH_SLL=static MACHINE=x86 DEBUG=no GEN_PDB=no SSL_PATH=C:\OpenSSL1.1.1\static\Win32\Release | |
nmake /f Makefile.vc mode=static WITH_SLL=static MACHINE=x64 DEBUG=no GEN_PDB=no SSL_PATH=C:\OpenSSL1.1.1\static\Win32\Release |
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#pragma comment(lib, "crypt32.lib") |
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#include <iostream> | |
#include <fstream> | |
#include "steam/steam_api.h" | |
#include "steam/steamencryptedappticket.h" | |
#include "base64.h" | |
bool finish = false; | |
class CGameManager | |
{ |
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UCLASS() | |
class UMyUObject : public UActorComponent | |
{ | |
GENERATED_BODY() | |
public: | |
void OnMyUObject_Handler(int32 response_code); | |
}; | |
void UMyUObject::OnMyUObject_Handler(int32 response_code) |
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{ | |
"Resolution": { | |
"x": "1920", | |
"y": "1080" | |
}, | |
"ScreenSize": { | |
"x": "1920", | |
"y": "1080" | |
}, | |
"Fullscreen": { |