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Making games

Tymon Oziemblewski Tymski

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Making games
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@echo off
:: http://weblogs.asp.net/jgalloway/archive/2006/11/20/top-10-dos-batch-tips-yes-dos-batch.aspx
echo %%~1 = %~1
echo %%~f1 = %~f1
echo %%~d1 = %~d1
echo %%~p1 = %~p1
echo %%~n1 = %~n1
echo %%~x1 = %~x1
echo %%~s1 = %~s1
echo %%~a1 = %~a1
@zach-klippenstein
zach-klippenstein / ChangePassword.java
Last active June 23, 2024 19:01
The keystore password on Java keystore files is utterly pointless. You can reset it without knowing it, as shown by this code. Note that private keys are still secure, as far as I know. The JKS implementation is copyright Casey Marshall ([email protected]), and the original source is available at http://metastatic.org/source/JKS.java. I've in…
import java.util.*;
import java.io.*;
import java.security.*;
public class ChangePassword
{
private final static JKS j = new JKS();
public static void main(String[] args) throws Exception
{
@alkrauss48
alkrauss48 / gulpfile.js
Last active February 17, 2020 12:45
Base gulpfile config for babel, browserify, and uglify - with sourcemaps and livereload
var gulp = require('gulp');
var browserify = require('browserify');
var babelify = require('babelify');
var source = require('vinyl-source-stream');
var buffer = require('vinyl-buffer');
var uglify = require('gulp-uglify');
var sourcemaps = require('gulp-sourcemaps');
var livereload = require('gulp-livereload');
@mob-sakai
mob-sakai / RemoveEmptyFolders.cs
Last active September 22, 2023 18:33
Automatically remove empty folders in project for Unity.
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Linq;
using System;
/// <summary>
/// Remove empty folders automatically.
#if UNITY_EDITOR
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Little utility for opening a "Game" view in fullscreen. Will be opened on whatever Unity thinks is the "main"
/// monitor at the moment. The hotkey will toggle the window; however, if for some reason this breaks, fullscreen
@yasirkula
yasirkula / DuplicateAssetDetector.cs
Last active August 23, 2024 06:41
Find duplicate assets in Unity
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Security.Cryptography;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using Object = UnityEngine.Object;
@Chillu1
Chillu1 / FullscreenGameView.cs
Last active June 14, 2024 16:12
FullscreenGameView utility, for automatic fullscreen on play with toggle option (Game view fullscreen in editor)
/*
MIT License
Copyright (c) 2021 Chillu
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is