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@echo off | |
:: http://weblogs.asp.net/jgalloway/archive/2006/11/20/top-10-dos-batch-tips-yes-dos-batch.aspx | |
echo %%~1 = %~1 | |
echo %%~f1 = %~f1 | |
echo %%~d1 = %~d1 | |
echo %%~p1 = %~p1 | |
echo %%~n1 = %~n1 | |
echo %%~x1 = %~x1 | |
echo %%~s1 = %~s1 | |
echo %%~a1 = %~a1 |
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import java.util.*; | |
import java.io.*; | |
import java.security.*; | |
public class ChangePassword | |
{ | |
private final static JKS j = new JKS(); | |
public static void main(String[] args) throws Exception | |
{ |
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var gulp = require('gulp'); | |
var browserify = require('browserify'); | |
var babelify = require('babelify'); | |
var source = require('vinyl-source-stream'); | |
var buffer = require('vinyl-buffer'); | |
var uglify = require('gulp-uglify'); | |
var sourcemaps = require('gulp-sourcemaps'); | |
var livereload = require('gulp-livereload'); |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Text; | |
using System.Linq; | |
using System; | |
/// <summary> | |
/// Remove empty folders automatically. |
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#if UNITY_EDITOR | |
using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Little utility for opening a "Game" view in fullscreen. Will be opened on whatever Unity thinks is the "main" | |
/// monitor at the moment. The hotkey will toggle the window; however, if for some reason this breaks, fullscreen |
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using System; | |
using System.Collections.Generic; | |
using System.Globalization; | |
using System.IO; | |
using System.Reflection; | |
using System.Security.Cryptography; | |
using UnityEditor; | |
using UnityEditor.IMGUI.Controls; | |
using UnityEngine; | |
using Object = UnityEngine.Object; |
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/* | |
MIT License | |
Copyright (c) 2021 Chillu | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is |