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/**************** | |
* drones101.js * | |
**************** | |
* | |
* Do you remember, my dear Professor, a certain introductory | |
* computational rationality class you taught long ago? Assignment | |
* #2, behavior functions of autonomous agents? I remember that one | |
* fondly - but attack drones are so much easier to reason about | |
* when they're not staring you in the face, I would imagine! |
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/************************ | |
* validationEngaged.js * | |
************************ | |
* | |
* They're really on to us now! The validateLevel function | |
* has been activated to enforce constraints on what you can | |
* do. In this case, you're not allowed to remove any blocks. | |
* | |
* They're doing all they can to keep you here. But you | |
* can still outsmart them. |
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/* | |
Objects can have the following parameters: | |
color: '#fff' by default | |
impassable: true if it blocks the player from movement (false by default) | |
onCollision: function (player) called when player moves over the object | |
onPickUp: function (player) called when player picks up the item | |
symbol: Unicode character representing the object | |
type: 'item' or null | |
*/ |
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/******************** | |
* theLongWayOut.js * | |
******************** | |
* | |
* Well, it looks like they're on to us. The path isn't as | |
* clear as I thought it'd be. But no matter - four clever | |
* characters should be enough to erase all their tricks. | |
*/ | |
function startLevel(map) { |
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/* | |
* robot.js | |
* | |
* You'll need three keys in order to unlock the | |
* Algorithm: the red key, the green key, and the | |
* blue key. Unfortunately, all three of them are | |
* behind human-proof barriers. | |
* | |
* The plan is simple: reprogram the maintenance | |
* robots to grab the key and bring it through |
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/************* | |
* lasers.js * | |
************* | |
* | |
* Time to unleash the killer lasers! Each laser will kill you | |
* unless you have the appropriate color. Too bad you can't | |
* see which color corresponds to which laser! | |
*/ | |
function getRandomInt(min, max) { |
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/**************** | |
* drones101.js * | |
**************** | |
* | |
* Do you remember, my dear Professor, a certain introductory | |
* computational rationality class you taught long ago? Assignment | |
* #2, behavior functions of autonomous agents? I remember that one | |
* fondly - but attack drones are so much easier to reason about | |
* when they're not staring you in the face, I would imagine! |
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/************************** | |
* exceptionalCrossing.js * | |
************************** | |
* | |
* Sorry, old friend, but I'm afraid I can't share | |
* co-authorship on this paper. You've done a very | |
* good job getting this Algorithm for me. The bit | |
* with the keys was especially clever! I wouldn't | |
* have thought of it myself. But then, of course, | |
* that's why you were here in the first place. |
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/******************** | |
* crispsContest.js * | |
******************** | |
* | |
* The Algorithm is almost in our grasp! | |
* At long last, we will definitively establish | |
* that 3SAT is solvable in polynomial time. It's | |
* been a long, strange journey, but it will all be | |
* worth it. | |
* |
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/****************** | |
* minesweeper.js * | |
****************** | |
* | |
* So much for Asimov's Laws. They're actually trying to kill | |
* you now. Not to be alarmist, but the floor is littered | |
* with mines. Rushing for the exit blindly may be unwise. | |
* I need you alive, after all. | |
* | |
* If only there was some way you could track the positions |