Shortcut | Description |
---|---|
ranger |
Start Ranger |
Q |
Quit Ranger |
R |
Reload current directory |
? |
Ranger Manpages / Shortcuts |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using UnityEngine; | |
/// <summary> | |
/// This is a generic Singleton implementation for Monobehaviours. | |
/// Create a derived class where the type T is the script you want to "Singletonize" | |
/// Upon loading it will call DontDestroyOnLoad on the gameobject where this script is contained | |
/// so it persists upon scene changes. | |
/// </summary> | |
/// <remarks> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
## I just ran into this after initializing a Visual Studio project _before_ adding a .gitignore file (like an idiot). | |
## I felt real dumb commiting a bunch of files I didn't need to, so the commands below should do the trick. The first two commands | |
## came from the second answer on this post: http://stackoverflow.com/questions/7527982/applying-gitignore-to-committed-files | |
# See the unwanted files: | |
git ls-files -ci --exclude-standard | |
# Remove the unwanted files: | |
git ls-files -ci --exclude-standard -z | xargs -0 git rm --cached |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Name" { | |
Properties { | |
_Name ("display name", Range (min, max)) = number | |
_Name ("display name", Float) = number | |
_Name ("display name", Int) = number | |
_Name ("display name", Color) = (number,number,number,number) | |
_Name ("display name", Vector) = (number,number,number,number) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
:: Save this as SteamTrackingFix.bat and place it in your Godot folder. | |
:: The name doesn't really matter, but you may need to enable viewing file extensions in Windows to save it as a batch file. | |
:: Run this again if Godot updates and steam tracking stops working. | |
@echo off | |
echo ----- | |
echo Don't forget to add '/K godot.exe' to your Steam Godot Launch Options! | |
echo ----- | |
:: BatchGotAdmin | |
:------------------------------------- |