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namespace UnityEngine.CloudBuild.API | |
{ | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
#if UNITY_CLOUD_BUILD | |
using UnityEditor; |
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/* | |
##Device = Desktops | |
##Screen = 1281px to higher resolution desktops | |
*/ | |
@media (min-width: 1281px) { | |
/* CSS */ | |
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Latin | |
ABCDEFGHIJKLMNOPQRSTUVWXYZ | |
abcdefghijklmnopqrstuvwxyz | |
Latin 1 (Western) | |
ÁÀÂÄÅÃÆÇÐÉÈÊËÍÌÎÏÑÓÒÔÖÕØŒÞÚÙÛÜÝŸ | |
áàâäãåæçðéèêëíìîïıñóòôöõøœßþúùûüýÿ | |
Latin 2 (Eastern) | |
ĀĂĄĆČĎĐĒĖĘĚĞĢĪĮİĶŁĹĻĽŃŅŇŌŐŔŖŘŠŚŞȘŢȚŤŪŮŰŲŽŹŻ |
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#!/usr/bin/env ruby -wU | |
# markerbeat.rb by Ian Haigh 2015 | |
# distributed under the MIT license, more info here | |
# http://opensource.org/licenses/MIT | |
require 'optparse' | |
class FrameMarker | |
attr_accessor :bpm, :duration, :framesPerSecond |
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<?php | |
/* | |
* Author : TechnoKnol | |
* Blog : http://technoknol.blogspot.com | |
* Purpose : Allow HTML tags in Widget Title in WordPress | |
* | |
* */ | |
// Add below code in your theme's functions.php file | |
// Allow HTML tags in Widget title | |
function html_widget_title( $var) { |
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# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
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