import logging | |
import subprocess | |
import time | |
import sys | |
import win32con | |
import win32gui_struct | |
import os | |
try: | |
import winxpgui as win32gui | |
except ImportError: |
{ | |
"cmd": ["cl", "${file}"], | |
"file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$", | |
"working_dir": "${file_path}", | |
"selector": "source.c, source.cpp, source.c++", | |
// By default cl is not in your PATH, so add it to your path | |
// or uncomment "path" and check that it has correct value | |
//"path": "path:/to/folder/where/cl.exe/located", | |
"shell": true, // Without this sublime has hard times to parse "&" in out command line |
Your best bet is to use the `drive_v2_api_client`. | |
This can be done by setting up your google console apis with the following settings | |
``` | |
Redirect URIs: http://127.0.0.1:3030/oauth2callback | |
JavaScript origins: http://127.0.0.1:3030 | |
``` | |
Then use the dart drive package `drive_v2_api_client` by putting the following depenencies in your pubspec.yaml file. |
##How Homakov hacked GitHub and the line of code that could have prevented it
Please note: THIS ARTICLE IS NOT WRITTEN BY THE GITHUB TEAM or in any way associated with them. It's simply hosted as a Gist because the markdown formatting is excellent and far clearer than anything I could manage on my personal Tumblr at peternixey.com.
If you'd like to follow me on twitter my handle is @peternixey
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
!function() { | |
var doc = document, | |
htm = doc.documentElement, | |
lct = null, // last click target | |
nearest = function(elm, tag) { | |
while (elm && elm.nodeName != tag) { | |
elm = elm.parentNode; | |
} | |
return elm; | |
}; |