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@williewillus
williewillus / foo.md
Last active April 20, 2019 20:46
1.9.4 te syncing

1.9.4 TE Syncing

Only accurate for 1922+

When the chunk/block data is sent (client receiving chunks from server):

  • getUpdateTag() called serverside to get compound to sync
  • handleUpdateTag() called to handle it clientside
  • what vanilla does
  • Writes ALL data into this tag by calling writeToNBT
@matthewzring
matthewzring / markdown-text-101.md
Last active November 13, 2024 18:15
A guide to Markdown on Discord.

Markdown Text 101

Want to inject some flavor into your everyday text chat? You're in luck! Discord uses Markdown, a simple plain text formatting system that'll help you make your sentences stand out. Here's how to do it! Just add a few characters before & after your desired text to change your text! I'll show you some examples...

What this guide covers:

@williewillus
williewillus / primer.md
Last active September 23, 2024 02:37
1.13/1.14 update primer

This primer is licensed under CC0, do whatever you want.

BUT do note that this can be updated, so leave a link here so readers can see the updated information themselves.

1.13 and 1.14 are lumped together in this doc, you're on your own if you just want to go to 1.13 and not 1.14, for some reason.

1.15 stuff: https://gist.github.com/williewillus/30d7e3f775fe93c503bddf054ef3f93e

Things in Advance

  • ResourceLocation now throw on non-snake-case names instead of silently lowercasing for you, so you probably should go and change all those string constants now. More precisely, domains must only contain alphanumeric lowercase, underscore (_), dash (-), or dot (.). Paths have the same restrictions, but can also contain forward slashes (/).
@JDLogic
JDLogic / updateMappings.md
Last active November 25, 2022 14:17
How to use ForgeGradle's updateMappings task

What is it

This task will migrate (remap) the project's source files to a new mapping version.

Warning:

Running this task with edit your project's source files. It does NOT make a backup. It is highly recommened that you commit any pending changes before doing this. (If you are not using version control, you should be.)

Before running the command

Source must be compilable

This process uses Srg2Source to remap the project's source files. Therefore, your project must be compilable for this process to work.

@amadornes
amadornes / 119_auto_remap_guide.md
Last active December 7, 2023 21:27
1.19 client refactor auto-remap guide

Welcome to the 1.19 client refactor auto-remap guide!

Forge 41.0.64 for Minecraft 1.19 introduces several breaking changes to client code and 41.0.94 makes several additional renames.

In this guide we'll set up, configure and run SizableShrimp's automatic remapping tool to go through your code and take care of a large number of changes for you. This will only work if your mod is written in Java, so if it isn't, skip to the manual porting guide.

This guide works regardless of the mappings you're using.

Here's what we'll do:

  1. Ensure the mod compiles
@ChampionAsh5357
ChampionAsh5357 / 1194-120-primer.md
Last active September 4, 2024 17:53
Minecraft 1.19.4 -> 1.20 Mod Migration Primer

Minecraft 1.19.4 -> 1.20 Mod Migration Primer

This is a high level, non-exhaustive overview on how to migrate your mod from 1.19.4 to 1.20 using Forge.

This primer is licensed under the Creative Commons Attribution 4.0 International, so feel free to use it as a reference and leave a link so that other readers can consume the primer.

If there's any incorrect or missing information, please leave a comment below. Thanks!

Pack Changes

@GizmoTheMoonPig
GizmoTheMoonPig / Materials.md
Last active July 23, 2024 03:47
Materials: where did they go?

Starting in 1.20, the Material class has completely disappeared and has been replaced with a series of properties that are chained to BlockBehavior.Properties.of. This list exists so you can easily figure out which propeties to use to replace the old materials.

Every Material here gives its default MapColor (previously known as MaterialColor), regardless of if it had one or not. It also defines which properties to use to replicate the exact behavior used previously.

The very bottom of this file defines the more complicated replacements to certain material properties.

  • AIR - No MapColor, replaceable
  • STRUCTURAL_AIR - No MapColor, replaceable
  • PORTAL - No MapColor, PushReaction.BLOCK
  • CLOTH_DECORATION - MapColor.WOOL, ignitedByLava