You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have modified the Godot Engine to create a faster engine capable of developing programs for Windows, Linux, and MacOS. I named this modified version "Pixel Engine" as it is tailored for creating a Pixel Image Editor/Designer called "Pixel Designer."
After three years of working with Godot, I wanted to share my feedback and insights on this powerful game development engine. As a dedicated user of Godot, I have experienced both its strengths and areas where improvements could be made. Through this feedback, I hope to contribute to the ongoing development and growth of the Godot community. Let's dive into the details and explore the strengths and areas for improvement in Godot!
By default, Godot's core features and functionalities are bundled together in a single monolithic binary. This can make it challenging for developers to selectively include or exclude specific features based on their project requirements. This lack of modularity can result in larger binary sizes and potential overhead.