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#include "utils/event.h"
#include <iostream>
void cb (int i, bool s) {
if(s)std::cout << i;
}
int main () {
Event<int, bool> evt;
#include <fstream>
using namespace std;
int main (int argc, char** argv) {
if (argc < 3) {
return false;
}
ifstream in(argv[1], ios::binary);
HIT_HMD2043
__ __
|| ||
||==|| I T
_|| ||_
Harold Innovation Technologies
"If it ain't a HIT, it's a piece of..."
:main
set a, process1
jsr process_create
set a, process2
jsr process_create
jsr process_exit; exit from main process
:process1
set pc, kernel_start
:clock
dat 0xffff
:get_hardware; () -> void
hwn i
.loop
sub i, 1
hwq i
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#include "enigne.h"
using namespace scene;
using namespace gfx;
using namespace utils;
//...
int main () {
#include "scene.h"
#include "gfx.h"
#include <iostream>
using namespace scene;
using namespace gfx;
using namespace math3d;
int main () {
env = Environment()
libs=['glfw', 'GLEW']
if env['PLATFORM'] == 'posix':
env['LIBPATH']=['../glfw-2.7.5/lib/x11', '../glew-1.7.0/lib']
env['CPPPATH']=['../glfw-2.7.5/include', '../glew-1.7.0/include']
libs += ["rt", "X11", "GL", "pthread", "m"]
conf = Configure(env)
#include "scene.h"
#include <iostream>
using namespace scene;
int main () {
Scene* scene = new Scene();