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#!/bin/bash | |
set -o nounset # unset variables are errors | |
SCRIPTVERSION="2018.10.09-Debian" | |
SCRIPTNAME="create-dotnetcore-example.sh" | |
SCRIPTFULLNAME="$0" | |
SOLUTIONNAME=Northwind | |
API=$SOLUTIONNAME.Api |
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Pre-requisite | |
-------------- | |
- Install GIMP: https://www.gimp.org/ | |
- Download the Shiru's NES Screen Tooll: https://shiru.untergrund.net/software.shtml | |
- Download this 8-bit color palette: http://zanagb.deviantart.com/art/The-NES-GIMP-Pallete-V2-197049739 | |
- Import the palette into GIMP (Windows->Dockable Dialogs->Palettes, then Right-Click and import) | |
1 - Open your image in GIMP, preferably a 128x128 one. | |
2 - Go to Image -> Mode -> Indexed. Select "Use custom palette" and click on the colors icon. Navigate to the NESPAL.gpl file you just imported. |
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AS = ca65 | |
LD = ld65 | |
OBJDUMP = od65 | |
DEBUGGER = mednafen | |
OBJS=smb.o | |
ROM = smb | |
BIN = $(ROM).nes |
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;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
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Putting these here because that site is a nightmare to load. xxxx denotes games in my collection. | |
xxxx#100 Duck Hunt $2-4 | |
#99 Battle City $4-8 | |
#98 Xexyz $4-8 | |
#97 Popeye $6-12 | |
xxxx#96 StarTropics $4-6 | |
xxxx#95 Abadox: The Deadly Inner War $2-6 | |
xxxx#94 Golgo 13 Top Secret Episode $4-6 | |
#93 Bio Force Ape; price of a reproduction |
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Setup SGDK development toolchain environment on Linux | |
===================================================== | |
Note: using Gendev's setup (Andy Grind's fork at https://github.com/andwn/gendev). May take 30 minutes to an hour to build. | |
$ sudo apt install build-essential texinfo git | |
$ git clone https://github.com/andwn/gendev.git | |
$ cd gendev | |
$ make | |
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$ sudo add-apt-repository ppa:mmk2410/intellij-idea-community | |
$ sudo apt-get update | |
$ sudo apt-get install intellij-idea-community | |
$ sudo apt-get install maven -y | |
$ mvn -version #test | |
#Note: Maven is installed to /usr/share/maven | |
# Maven's configuration is found in /etc/maven |
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Projects with external data outside of the working directory will have probems (i.e., java.lang.nullexception) if you use the default external console. Go to Project properties -> Run -> Console Type and select Standard Output. |
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# This script is designed to execute via the shell. Download this script on | |
# your Pi, edit the user and passwd above, execute the following commands: | |
# chmod +x ipvanish_on_raspberry_pi.sh | |
# sudo ./ipvanish_on_raspberry_pi.sh | |
# Of course, you can use this script just as a reference and type everything out. | |
# Place your ip vanish username here. For example, IPVANISHUSER=picrazy | |
IPVANISHUSER= | |
IPVANISHPASSWD= |
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sudo su && apt-get install g++ cmake libglu-dev libxi-dev freeglut3-dev p7zip-full #only step in this gist Debian/Ubuntu/LinuxMint specific | |
wget http://box2d.googlecode.com/files/Box2D_v2.3.0.7z | |
7z x Box2D_v2.3.0.7z | |
cd Box2D_v2.3.0/Box2D/Build | |
cmake -DBOX2D_VERSION=2.3.0 \ | |
-DBOX2D_INSTALL=ON \ | |
-DBOX2D_INSTALL_DOC=ON \ | |
-DBOX2D_BUILD_SHARED=ON \ | |
-DBOX2D_BUILD_STATIC=ON \ | |
-DBOX2D_BUILD_EXAMPLES=OFF \ |