This is a list of known quirks and inconsistencies in Bukkit and CraftBukkit's handling of "vanilla" commands.
The following commands simply do not behave properly on Bukkit. This isn't a matter of not being implemented - these commands have been implemented, but do not work properly.
- spreadplayers - this command actually fails for a large number of reasons. Its most glaring flaw is that it declares 'world = null', and does not attempt to change this because the condition to set 'world' is 'if (world != null)' (surprisingly, Eclipse does not generate an "unreachable code" warning for this). This actually simply prevents the command from doing anything whatsoever. Other issues with this command include mishandling of PlayerSelectors (failing to actually meet any constraints), lacking a failure condition for too many players to m