(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
/* | |
* System Versioning Preprocessor Macros | |
*/ | |
#define SYSTEM_VERSION_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame) | |
#define SYSTEM_VERSION_GREATER_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending) | |
#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending) | |
#define SYSTEM_VERSION_LESS_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending) | |
#define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending) |
@implementation MySharedThing | |
+ (id)sharedInstance | |
{ | |
DEFINE_SHARED_INSTANCE_USING_BLOCK(^{ | |
return [[self alloc] init]; | |
}); | |
} | |
@end |
#!/usr/bin/python | |
# fix-xcode | |
# Rob Napier <[email protected]> | |
# Script to link in all your old SDKs every time you upgrade Xcode | |
# Create a directory called /SDKs (or modify source_path). | |
# Under it, put all the platform directories: | |
# MacOSX.platform iPhoneOS.platform iPhoneSimulator.platform | |
# Under those, store the SDKs: |
// Taken from the commercial iOS PDF framework http://pspdfkit.com. | |
// Copyright (c) 2014 Peter Steinberger, PSPDFKit GmbH. All rights reserved. | |
// Licensed under MIT (http://opensource.org/licenses/MIT) | |
// | |
// You should only use this in debug builds. It doesn't use private API, but I wouldn't ship it. | |
// PLEASE DUPE rdar://27192338 (https://openradar.appspot.com/27192338) if you would like to see this in UIKit. | |
#import <objc/runtime.h> | |
#import <objc/message.h> |
// Taken from http://PSPDFKit.com. This snippet is under public domain. | |
#define UIKitVersionNumber_iOS_7_0 0xB57 | |
BOOL PSPDFIsUIKitFlatMode(void) { | |
static BOOL isUIKitFlatMode = NO; | |
static dispatch_once_t onceToken; | |
dispatch_once(&onceToken, ^{ | |
// We get the modern UIKit if system is running >= iOS 7 and we were linked with >= SDK 7. | |
if (kCFCoreFoundationVersionNumber >= kCFCoreFoundationVersionNumber_iOS_7_0) { | |
isUIKitFlatMode = (NSVersionOfLinkTimeLibrary("UIKit") >> 16) >= UIKitVersionNumber_iOS_7_0; | |
} |
// | |
// HWKViewController.m | |
// HardwareKeyboardUI | |
// | |
// Created by Steven Troughton-Smith on 13/11/2013. | |
// Copyright (c) 2013 High Caffeine Content. All rights reserved. | |
// | |
#import "HWKViewController.h" |
var total : Int | |
let myString = "foo" | |
// When originally looking at Swift's switch statements, you may think this is how you get fall through behaviour: | |
total = 0 | |
switch myString { | |
case "foo": | |
total += 4 | |
case "foo", "bar": | |
total += 2 |
extension Array { | |
func first() -> Element? { | |
if isEmpty { | |
return nil | |
} | |
return self[0] | |
} | |
func last() -> Element? { |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
import Foundation | |
/// An abstract class that makes building simple asynchronous operations easy. | |
/// Subclasses must implement `execute()` to perform any work and call | |
/// `finish()` when they are done. All `NSOperation` work will be handled | |
/// automatically. | |
open class AsynchronousOperation: Operation { | |
// MARK: - Properties |