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use rapier3d::na; | |
use rapier3d::parry; | |
use rapier3d::prelude::*; | |
fn main() { | |
let mut rigid_body_set = RigidBodySet::new(); | |
let mut collider_set = ColliderSet::new(); | |
let start_pos = na::Isometry3::from(na::Translation3::new(-6.008857, -315.2329, -175.45639)); | |
let player_shape = ColliderBuilder::capsule_y(0.5, 0.5) |
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there are 16 registers in the following code's ISA. | |
register 0 is also special, it's the accumulator; many instructions write to it | |
"in" and "out" are special- they access "audio registers" | |
(there's 4: 0 and 1 are input audio, 2 is a constant table; 3 is output audio (Out always writes here)) | |
"seek" and "tell" seek/tell in those audio registers |
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