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/** -- | |
** Copyright (C) 2019 by Josh van den Heever | |
** | |
** Permission is hereby granted, free of charge, to any person obtaining a copy of | |
** this software and associated documentation files (the "Software"), to deal in | |
** the Software without restriction, including without limitation the rights to | |
** use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | |
** of the Software, and to permit persons to whom the Software is furnished to | |
** do so, subject to the following conditions: | |
** |
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using UnityEngine; | |
using System; | |
public class MathParabola | |
{ | |
public static Vector3 Parabola(Vector3 start, Vector3 end, float height, float t) | |
{ | |
Func<float, float> f = x => -4 * height * x * x + 4 * height * x; |
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using System.Collections.Generic; | |
using UnityEngine; | |
using DG.Tweening; | |
public class LoadingDots : MonoBehaviour { | |
//the total time of the animation | |
public float repeatTime = 1; | |
//the time for a dot to bounce up and come back down |
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i386 : iPhone Simulator | |
x86_64 : iPhone Simulator | |
arm64 : iPhone Simulator | |
iPhone1,1 : iPhone | |
iPhone1,2 : iPhone 3G | |
iPhone2,1 : iPhone 3GS | |
iPhone3,1 : iPhone 4 | |
iPhone3,2 : iPhone 4 GSM Rev A | |
iPhone3,3 : iPhone 4 CDMA | |
iPhone4,1 : iPhone 4S |