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Youngchan Youngchangoon

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@Youngchangoon
Youngchangoon / InvisibleGraphic.cs
Created October 1, 2017 05:01
[UNITY] 보이지 않는 영역 그래픽 터치 처리하고싶을때.. / InvisibleGraphic
using UnityEngine;
using UnityEngine.UI;
public class InvisibleGraphic : Graphic
{
protected override void OnPopulateMesh(VertexHelper vh)
{
vh.Clear();
}
}
@Youngchangoon
Youngchangoon / Stack_Array.cs
Last active May 13, 2019 23:07
Stack ( array )
using System;
namespace ConsoleApp1
{
public class Program
{
private static StackArray<int> stackArray;
static void Main(string[] args)
{
stackArray = new StackArray<int>(2);
@Youngchangoon
Youngchangoon / Stack_List.cs
Last active May 13, 2019 23:06
Stack ( linked list )
using System;
namespace ConsoleApp1
{
public class Program
{
private static StackSingleList<int> singleLinkedList;
static void Main(string[] args)
{
singleLinkedList = new StackSingleList<int>();
using System;
namespace ConsoleApp1
{
public class Program
{
private static SingleLinkedList<int> singleLinkedList;
static void Main(string[] args)
{
singleLinkedList = new SingleLinkedList<int>();
using System;
namespace ConsoleApp1
{
public class Program
{
private static DoubleLinkedList<int> doubleLinkedList;
static void Main(string[] args)
{
doubleLinkedList = new DoubleLinkedList<int>();
@Youngchangoon
Youngchangoon / LinkedList_Circula.cs
Created May 13, 2019 23:09
Circula Linked List
using System;
namespace ConsoleApp1
{
public class Program
{
private static CirculaLinkedList<int> circulaLinkedList;
static void Main(string[] args)
{
circulaLinkedList = new CirculaLinkedList<int>();
using System;
using System.Collections.Generic;
using System.Linq;
namespace LinqStudy
{
class Program
{
static void Main(string[] args)
{
@Youngchangoon
Youngchangoon / GameDataManager.cs
Last active July 5, 2019 07:34
Unity local game data management with JSON ( Require parser module )
using System;
using System.Collections.Generic;
using UnityEngine;
namespace YCLib.Data
{
public interface IDataBase
{
}
@Youngchangoon
Youngchangoon / particlePlaypack.cs
Created September 5, 2019 05:58
When you want to play particle at specific time..!
ps.Simulate(4f, true, true);
ps.Pause();
ps.time = 4f;
ps.Play();
@Youngchangoon
Youngchangoon / JenkinsBuildProcessor.cs
Created June 21, 2020 13:26
Unity + iOS, Android Build Processor for Jenkins
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public static class JenkinsBuildProcessor
{
[MenuItem("Tools/CI/Build iOS Debug")]
public static void BuildIOS()
{