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using UnityEngine; | |
using UnityEngine.UI; | |
public class InvisibleGraphic : Graphic | |
{ | |
protected override void OnPopulateMesh(VertexHelper vh) | |
{ | |
vh.Clear(); | |
} | |
} |
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using System; | |
namespace ConsoleApp1 | |
{ | |
public class Program | |
{ | |
private static StackArray<int> stackArray; | |
static void Main(string[] args) | |
{ | |
stackArray = new StackArray<int>(2); |
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using System; | |
namespace ConsoleApp1 | |
{ | |
public class Program | |
{ | |
private static StackSingleList<int> singleLinkedList; | |
static void Main(string[] args) | |
{ | |
singleLinkedList = new StackSingleList<int>(); |
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using System; | |
namespace ConsoleApp1 | |
{ | |
public class Program | |
{ | |
private static SingleLinkedList<int> singleLinkedList; | |
static void Main(string[] args) | |
{ | |
singleLinkedList = new SingleLinkedList<int>(); |
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using System; | |
namespace ConsoleApp1 | |
{ | |
public class Program | |
{ | |
private static DoubleLinkedList<int> doubleLinkedList; | |
static void Main(string[] args) | |
{ | |
doubleLinkedList = new DoubleLinkedList<int>(); |
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using System; | |
namespace ConsoleApp1 | |
{ | |
public class Program | |
{ | |
private static CirculaLinkedList<int> circulaLinkedList; | |
static void Main(string[] args) | |
{ | |
circulaLinkedList = new CirculaLinkedList<int>(); |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace LinqStudy | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ |
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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace YCLib.Data | |
{ | |
public interface IDataBase | |
{ | |
} | |
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ps.Simulate(4f, true, true); | |
ps.Pause(); | |
ps.time = 4f; | |
ps.Play(); |
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using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
public static class JenkinsBuildProcessor | |
{ | |
[MenuItem("Tools/CI/Build iOS Debug")] | |
public static void BuildIOS() | |
{ |
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