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# Maintainer: zach <[email protected]>
pkgname=yuzu-early-access-appimage
pkgver=$(curl -s "https://api.github.com/repos/pineappleEA/pineapple-src/releases/latest" | grep "browser_download_url" | grep ".AppImage" | sed -n 's/.*EA-\([0-9]*\).*/\1/p')
pkgrel=1
pkgdesc="Nintendo Switch emulator - Early Access builds"
arch=('x86_64')
url="https://pineappleea.github.io/"
license=('GPL2')
depends=('git' 'fuse2' 'zlib' 'libva' 'qt5-multimedia' 'hicolor-icon-theme')
@ZachAR3
ZachAR3 / txt
Created May 22, 2023 12:44
Asset placer error
Godot Engine v4.0.3.stable.mono.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
Cannot open file 'res://addons/AssetPlacer_1.0.1_Godot_4.0.x/assetplacer/AssetPlacerPluginData.cs'.
Failed to read file: 'res://addons/AssetPlacer_1.0.1_Godot_4.0.x/assetplacer/AssetPlacerPluginData.cs'.
Cannot load C# script file 'res://addons/AssetPlacer_1.0.1_Godot_4.0.x/assetplacer/AssetPlacerPluginData.cs'.
Failed loading resource: res://addons/AssetPlacer_1.0.1_Godot_4.0.x/assetplacer/AssetPlacerPluginData.cs. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:174 - user://.assetPlacer/data.tres:6 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/AssetPlacer_1.0.1_Godot_4.0.x/assetplacer/AssetPlacerPluginData.cs
scene/resources/resource_format_text.cpp:735 - user://.assetPlacer/data.tres:6 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/AssetPlacer
steam.sh[279617]: Running Steam on endeavouros rolling 64-bit
steam.sh[279617]: STEAM_RUNTIME is enabled automatically
setup.sh[279691]: Steam runtime environment up-to-date!
steam.sh[279617]: Steam client's requirements are satisfied
[2023-07-09 13:18:48] Startup - updater built Jun 21 2023 21:17:38
[2023-07-09 13:18:48] Startup - Steam Client launched with: '/home/zach/.local/share/Steam/ubuntu12_32/steam'
07/09 13:18:48 Init: Installing breakpad exception handler for appid(steam)/version(1687386907)/tid(279769)
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[2023-07-09 13:18:48] Loading cached metrics from disk (/home/zach/.local/share/Steam/package/steam_client_metrics.bin)
[2023-07-09 13:18:48] Using the following download hosts for Public, Realm steamglobal
@ZachAR3
ZachAR3 / encoder.py
Created July 13, 2023 18:33
FFMPEG Encoder
# Example code from https://github.com/OpenShot/openshot-qt/blob/develop/src/windows/export.py
# Create FFmpegWriter
try:
w = openshot.FFmpegWriter(export_file_path)
# Set video options
if export_type in [_("Video & Audio"), _("Video Only"), _("Image Sequence")]:
w.SetVideoOptions(True,
video_settings.get("vcodec"),
openshot.Fraction(video_settings.get("fps").get("num"),
@ZachAR3
ZachAR3 / .txt
Created July 28, 2023 10:37
BrokenBlendImport
Godot Engine v4.1.1.stable.mono.official.bd6af8e0e - https://godotengine.org
xkbcommon: ERROR: couldn't find a Compose file for locale "en_IN" (mapped to "en_IN.ISO8859-1")
WARNING: Error setting locale modifiers
at: DisplayServerX11 (platform/linuxbsd/x11/display_server_x11.cpp:5592)
WARNING: XOpenIM failed
at: DisplayServerX11 (platform/linuxbsd/x11/display_server_x11.cpp:5638)
WARNING: XCreateIC couldn't create wd.xic
at: _create_window (platform/linuxbsd/x11/display_server_x11.cpp:5260)
OpenGL API 3.3.0 NVIDIA 535.86.05 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 2080 Ti
@ZachAR3
ZachAR3 / .txt
Created July 28, 2023 10:46
BrokenBlendImportSpringbones
Godot Engine v4.1.1.stable.mono.official.bd6af8e0e - https://godotengine.org
xkbcommon: ERROR: couldn't find a Compose file for locale "en_IN" (mapped to "en_IN.ISO8859-1")
WARNING: Error setting locale modifiers
at: DisplayServerX11 (platform/linuxbsd/x11/display_server_x11.cpp:5592)
WARNING: XOpenIM failed
at: DisplayServerX11 (platform/linuxbsd/x11/display_server_x11.cpp:5638)
WARNING: XCreateIC couldn't create wd.xic
at: _create_window (platform/linuxbsd/x11/display_server_x11.cpp:5260)
OpenGL API 3.3.0 NVIDIA 535.86.05 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 2080 Ti
Godot Engine v4.1.1.stable.mono.official.bd6af8e0e - https://godotengine.org
xkbcommon: ERROR: couldn't find a Compose file for locale "en_IN" (mapped to "en_IN.ISO8859-1")
WARNING: Error setting locale modifiers
at: DisplayServerX11 (platform/linuxbsd/x11/display_server_x11.cpp:5592)
WARNING: XOpenIM failed
at: DisplayServerX11 (platform/linuxbsd/x11/display_server_x11.cpp:5638)
WARNING: XCreateIC couldn't create wd.xic
at: _create_window (platform/linuxbsd/x11/display_server_x11.cpp:5260)
OpenGL API 3.3.0 NVIDIA 535.86.05 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 2080 Ti
U-Boot .07 [Standard IPQ806X.LN,r40331] (Nov 05 2015 - 14:44:22)
CBT U-Boot ver: 1.1.4
smem ram ptable found: ver: 0 len: 5
DRAM: 235 MiB
NAND: SF: Unsupported manufacturer 00
ipq_spi: SPI Flash not found (bus/cs/speed/mode) = (0/0/48000000/0)
128 MiB
MMC:
make[2]: Entering directory '/mnt/Productivity/Homebrew/OpenWRT/openwrt/scripts/config'
make[2]: 'conf' is up to date.
make[2]: Leaving directory '/mnt/Productivity/Homebrew/OpenWRT/openwrt/scripts/config'
make[1]: Entering directory '/mnt/Productivity/Homebrew/OpenWRT/openwrt'
make[2]: Entering directory '/mnt/Productivity/Homebrew/OpenWRT/openwrt'
make[2]: Entering directory '/mnt/Productivity/Homebrew/OpenWRT/openwrt'
rm -rf /mnt/Productivity/Homebrew/OpenWRT/openwrt/staging_dir/target-mips_24kc_musl/root-ath79
make[2]: Leaving directory '/mnt/Productivity/Homebrew/OpenWRT/openwrt'
make[3]: Entering directory '/mnt/Productivity/Homebrew/OpenWRT/openwrt/target/linux'
make[4]: Entering directory '/mnt/Productivity/Homebrew/OpenWRT/openwrt/target/linux/ath79'
(IPQ) # run flashimg
Using eth1 device
TFTP from server 192.168.1.254; our IP address is 192.168.1.1
Filename 'macan.bin'.
Load address: 0x42000000
Loading: #################################################################
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