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/// <summary> | |
/// UNet LLAPI Hello World | |
/// This will establish a connection to a server socket from a client socket, then send serialized data and deserialize it. | |
/// </summary> | |
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.Networking; | |
using System.Runtime.Serialization.Formatters.Binary; | |
using System.IO; |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class TempTools { | |
[MenuItem ("AShim/SortChildrenByName")] | |
public static void SortChildrenByName() { |
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// Copyright (c) 2021 Stoiko Todorov | |
// This work is licensed under the terms of the MIT license. | |
// For a copy, see https://opensource.org/licenses/MIT. | |
// What this function does: | |
// Rasterizes a single Field Of View octant on a grid, similar to the way | |
// field of view / line of sight / shadowcasting is implemented in some | |
// roguelikes. | |
// Uses rays to define visible volumes instead of tracing lines from origin | |
// to pixels. |
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This is free and unencumbered software released into the public domain. | |
Anyone is free to copy, modify, publish, use, compile, sell, or | |
distribute this software, either in source code form or as a compiled | |
binary, for any purpose, commercial or non-commercial, and by any | |
means. | |
In jurisdictions that recognize copyright laws, the author or authors | |
of this software dedicate any and all copyright interest in the | |
software to the public domain. We make this dedication for the benefit |