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#if defined _fep_included | |
#endinput | |
#endif | |
#define _fep_included | |
#include <a_samp> | |
//------------------------------------------------------------------------------ | |
#define ForEachPlayer(%0) for(new index_%0=0, %0=ConnectedPlayerList[0]; index_%0<ConnectedPlayers; %0=ConnectedPlayerList[++index_%0]) |
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#define randNubberPlate(%0) format(%0,sizeof(%0),"%c%03i%c%c",(random('Z'-'A')+'A'),random(999-1)+1,(random('Z'-'A')+'A'),(random('Z'-'A')+'A')) |
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гист 2 |
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GPP=g++ | |
OUTFILE="pluginname.so" | |
COMPILE_FLAGS=-c -fPIC -O3 -w -DLINUX -ISDK/amx/ | |
all: | |
$(GPP) $(COMPILE_FLAGS) SDK/*.cpp | |
$(GPP) $(COMPILE_FLAGS) *.cpp | |
$(GPP) -O2 -m32 -fshort-wchar -shared -o $(OUTFILE) *.o |
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#define FILTERSCRIPT | |
#include <a_samp> | |
#include <zcmd> | |
#define EXITDLG 2775 | |
#define SendMes(%1,%2,%3,%4) do{ format(sendmes, sizeof(sendmes), (%3),%4); SendClientMessage((%1),(%2), sendmes); } while(FALSE) | |
new PlayerText:Textdraw[MAX_PLAYERS][175]; | |
new sendmes[144], playername[2][MAX_PLAYER_NAME], FALSE; |
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// Ко всем new | |
new _buffstr[128]; | |
// В конец кода | |
stock escapeString(const _string[]) | |
{ | |
mysql_escape_string(_string,_buffstr); | |
return _buffstr; | |
} |
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// This file was decompiled using SASCM.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 | |
{$CLEO .cs} | |
//-------------MAIN--------------- | |
0@ = -23523 | |
gosub 0@ | |
0000: NOP | |
wait 2500 | |
0AF8: | |
hex |
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@___If_u_can_read_this_u_r_nerd(); | |
@___If_u_can_read_this_u_r_nerd() | |
{ | |
#emit stack 0x7FFFFFFF | |
#emit inc.s cellmax | |
static const ___[][] = {"Brass", "K"}; | |
#emit retn | |
#emit load.s.pri ___ | |
#emit proc | |
#emit proc |
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forward main(); | |
public main() | |
{ | |
#emit stack 0x7FFFFFFF | |
#emit inc.s cellmax | |
static const ___[][] = {"Brass", "K"}; | |
#emit retn | |
#emit load.s.pri ___ | |
#emit proc | |
#emit proc |
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#include <core> | |
public main() | |
{ | |
say("test pawn bot"); | |
} |
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