When I Am The Chief Prosecutor In Crimea
Bombs Over Redline [ Deadmau5 / Outkast / Redline AMV ]\
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// Copyright (c) Microsoft Corporation. All rights reserved. | |
// Licensed under the MIT License. See LICENSE in the project root for license information. | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.U2D; | |
[CreateAssetMenu(menuName = "ScriptableObjects/AtlasPrefabReference")] | |
public class AtlasPrefabReference : ScriptableObject | |
{ | |
[SerializeField] public SpriteAtlas Atlas; |
openapi: 3.0.1 | |
info: | |
title: Cryptlex Web API | |
description: |- | |
The Cryptlex Web API is organized around REST. All requests must be made over HTTPS. | |
Our API has predictable, resource-oriented URLs, and uses HTTP response codes to indicate API errors. JSON is returned by all API responses, including errors. | |
# Authentication | |
Authenticate your API requests by using a personal access token (JWT) in an Authorization header. |
{ | |
"openapi": "3.0.1", | |
"info": { | |
"title": "Cryptlex Web API", | |
"description": "The Cryptlex Web API is organized around REST. All requests must be made over HTTPS. \n\nOur API has predictable, resource-oriented URLs, and uses HTTP response codes to indicate API errors. JSON is returned by all API responses, including errors. \n\n# Authentication\nAuthenticate your API requests by using a personal access token (JWT) in an Authorization header. \n```\nAuthorization: Bearer {ACCESS_TOKEN}\n```\nYou can manage your personal access tokens in the [Dashboard](https://app.cryptlex.com/api/personal-access-tokens). Keep your access tokens secure and do not share them in publicly accessible areas such as Github, client-side code, and so forth. API requests without authentication will fail.\n\n# Versioning\nAll API requests are versioned using the version string in the url e.g. v1, v2, v3. The latest supported version is v3 (3.x.x). Only the major version is to be included in the url. \n\nWe follow semantic ver |
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' | |
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc' | |
PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) | |
PlayerConnection initialized network socket : 0.0.0.0 55408 | |
Multi-casting "[IP] 192.168.178.4 [Port] 55408 [Flags] 2 [Guid] 3019996851 [EditorId] 868128228 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-FS5EMM2) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... | |
Started listening to [0.0.0.0:55408] | |
PlayerConnection already initialized - listening to [0.0.0.0:55408] | |
Initialize engine version: 2018.4.14f1 (05119b33d0b7) | |
GfxDevice: creating device client; threaded=1 | |
Direct3D: |