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@GLMeece
GLMeece / unicode_for_kbd_symbols.md
Created December 7, 2022 21:07
Unicode for Keyboard Symbols

Unicode for Keyboard Symbols

  • ⎋ (escape): U+238B
  • ⇥ (tab): U+21E5
  • ⇪ (caps lock): U+21EA
  • ⇧ (shift): U+21E7
  • ⌃ (control): U+2303
  • ⌥ (option): U+2325
  •  (Apple): U+F8FF (in some Apple-provided fonts only)
  • ⌘ (command): U+2318
@mjackson
mjackson / color-conversion-algorithms.js
Last active November 6, 2024 18:45
RGB, HSV, and HSL color conversion algorithms in JavaScript
/**
* Converts an RGB color value to HSL. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
* Assumes r, g, and b are contained in the set [0, 255] and
* returns h, s, and l in the set [0, 1].
*
* @param Number r The red color value
* @param Number g The green color value
* @param Number b The blue color value
* @return Array The HSL representation
@neilmendoza
neilmendoza / gist:4512992
Last active June 9, 2023 14:22
Function to return matrix for rotation about an arbitrary axis in GLSL.
mat4 rotationMatrix(vec3 axis, float angle)
{
axis = normalize(axis);
float s = sin(angle);
float c = cos(angle);
float oc = 1.0 - c;
return mat4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,