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@phi-lira
phi-lira / OverdrawDebugReplacement.cs
Last active December 21, 2021 15:31
Overdraw Debugger Unity
using UnityEngine;
using System.Collections;
public class OverdrawDebugReplacement : MonoBehaviour
{
public Shader _OverdrawShader;
private Camera _Camera;
private bool _SceneFogSettings = false;
@rmalecki
rmalecki / PlaceTreeShadowCasters.cs
Created September 11, 2015 16:06
Unity 5: Create stand-in geometry for Terrain trees to bake correct lightmaps
using UnityEngine;
using UnityEngine.Rendering;
using UnityEditor;
public class PlaceTreeShadowCasters
{
[@MenuItem ("Terrain/Place Tree Shadow Casters")]
static void Run()
{