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using UnityEngine; | |
using System.Collections; | |
public class OverdrawDebugReplacement : MonoBehaviour | |
{ | |
public Shader _OverdrawShader; | |
private Camera _Camera; | |
private bool _SceneFogSettings = false; |
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using UnityEngine; | |
using UnityEngine.Rendering; | |
using UnityEditor; | |
public class PlaceTreeShadowCasters | |
{ | |
[@MenuItem ("Terrain/Place Tree Shadow Casters")] | |
static void Run() | |
{ |
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