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Drawing a labyrinth using doodle library. / published by https://github.com/dacr/code-examples-manager #32793934-a545-4d97-ad1a-93bb0d071799/4ff05d00aff95de95cb9383ede48e653dcb52d2
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| // summary : Drawing a labyrinth using doodle library. | |
| // keywords : scala, vector-graphics, doodle | |
| // publish : gist | |
| // authors : David Crosson | |
| // license : Apache License Version 2.0 (https://www.apache.org/licenses/LICENSE-2.0.txt) | |
| // id : 32793934-a545-4d97-ad1a-93bb0d071799 | |
| // created-on : 2019-06-25T20:15:55Z | |
| // managed-by : https://github.com/dacr/code-examples-manager | |
| // run-with : scala-cli $file | |
| // --------------------- | |
| //> using scala "3.4.2" | |
| //> using dep "org.creativescala::doodle:0.23.0" | |
| // --------------------- | |
| import doodle.core.* | |
| import doodle.syntax.* | |
| import doodle.syntax.all.* | |
| import doodle.image.* | |
| import doodle.image.syntax.* | |
| import doodle.image.syntax.core.* | |
| import doodle.image.syntax.all.* | |
| import doodle.java2d.* | |
| import doodle.java2d.effect.* | |
| import cats.effect.unsafe.implicits.global | |
| // generated with https://www.dcode.fr/maze-generator | |
| val labyrinth = | |
| """############################### | |
| |#S# # # # # # # | |
| |# # ### ##### # ### # ### ### # | |
| |# # # # # # # | |
| |# ### ### ### # # ### ### ##### | |
| |# # # # # # # # # # | |
| |# ##### # # ### # # # ### ### # | |
| |# # # # # # # # # # | |
| |##### # ### # # ### ######### # | |
| |# # # # # # # # | |
| |# # # ### ####### # ### ### # # | |
| |# # # # # # # # | |
| |# # ### ####### ##### ####### # | |
| |# # # # # # | |
| |### ### # ##### ##### # ### ### | |
| |# # # # # # # # # # | |
| |# ### # ######### # ##### ### # | |
| |# # # # # # # # # # | |
| |# # # # ### ##### # ##### # # # | |
| |# # # # # #E# | |
| |###############################""".stripMargin.trim | |
| val sz = 20 | |
| val wall = Image.rectangle(sz, sz).fillColor(Color.black) | |
| val floor = Image.rectangle(sz, sz).fillColor(Color.beige).strokeColor(Color.beige.darkenBy(5.normalized)) | |
| val start = Image.circle(sz).fillColor(Color.green) | |
| val goal = Image.triangle(sz, sz).fillColor(Color.red) | |
| def charToImage(ch: Char) = ch match { | |
| case '#' => wall | |
| case ' ' => floor | |
| case 'S' => start | |
| case 'E' => goal | |
| } | |
| val img = | |
| labyrinth | |
| .split("\n") | |
| .zipWithIndex | |
| .map { case (row, rowIndex) => | |
| if (rowIndex % 2 == 0) row.map(charToImage).reduce((c1, c2) => c1.beside(c2)) | |
| else row.reverse.map(charToImage).reduce((c1, c2) => c2.beside(c1)) | |
| } | |
| .reduce((r1, r2) => r2.below(r1)) | |
| img.draw() |
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