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| /* | |
| * Copyright (c) 2013 Calvin Rien | |
| * | |
| * Based on the JSON parser by Patrick van Bergen | |
| * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
| * | |
| * Simplified it so that it doesn't throw exceptions | |
| * and can be used in Unity iPhone with maximum code stripping. | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining |
| Shader "Unlit/Unlit UV Rotation of multiple textures in vertex" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Texture", 2D) = "" {} | |
| _RotatedTexA ("Texture", 2D) = "" {} | |
| _RotationA ("Rotation", Range(0,360)) = 0.0 | |
| _RotatedTexB ("Texture", 2D) = "" {} | |
| _RotationB ("Rotation", Range(0,360)) = 0.0 | |
| } |
| #if UNITY_EDITOR | |
| using System; | |
| using System.Reflection; | |
| using UnityEditor; | |
| using UnityEngine; | |
| public static class Docker | |
| { | |
| #region Reflection Types |
| using System; | |
| using System.Text.RegularExpressions; | |
| using UnityEngine; | |
| #if UNITY_EDITOR | |
| using UnityEditor; | |
| #endif | |
| namespace com.hololabs | |
| { |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text.RegularExpressions; | |
| using UnityEditor; | |
| using UnityEditor.SceneManagement; | |
| namespace com.hololabs.editor | |
| { | |
| public static class GotoScene | |
| { |
| using Unity.Collections; | |
| using Unity.Collections.LowLevel.Unsafe; | |
| using Unity.Mathematics; | |
| using UnityEngine; | |
| public class NativeMeshTest : MonoBehaviour | |
| { | |
| private NativeArray<float3> vertexBuffer; | |
| private Vector3[] vertexArray; |