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import random, numpy | |
def genGuess(N,W,H): | |
'''Generate sensible initial guess vector (random circle coordinates and radii)''' | |
z=numpy.zeros(3*N) | |
for i in xrange(0,N): | |
z[i*3]=random.random()*W | |
z[i*3+1]=random.random()*H | |
z[i*3+2]=0.001*min(W,H)+random.random()*(0.009*min(W,H)) | |
return(z) |
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from queue import Queue | |
from svgelements import * | |
""" | |
The Zingl-Bresenham plotting algorithms are from Alois Zingl's "The Beauty of Bresenham's Algorithm" | |
( http://members.chello.at/easyfilter/bresenham.html ). | |
In the case of Zingl's work this isn't explicit from his website, however from personal | |
correspondence "'Free and open source' means you can do anything with it like the MIT licence." |
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// | |
// Simplify.swift | |
// adapted from https://gist.github.com/yageek/287843360aeaecdda14cb12f9fbb60dc | |
// updated to work with Swift 5.9 | |
// | |
// Simplification of a 3D-polyline. | |
// A port of https://github.com/hgoebl/simplify-java for Swift | |
// | |
// | |
// The MIT License (MIT) |