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abrahamrkj / Unreal Engine 5 Installed Build Guide.md
Created October 12, 2024 17:55 — forked from KW-M/Unreal Engine 5 Installed Build Guide.md
How to build Unreal Engine 5 source into an installed (AKA standalone, AKA rocket, AKA "just like" Unreal Engine from the Epic Games Launcher) editor build
  • This guide assumes you want to build the Unreal Engine 5 (UE5) editor from source in order to get a Windows Unreal Engine 5 Editor to share with a team or studio
  • This was writen with the absolute minimum build requirements for our team to avoid taking more disk space and compile time than needed - please modify to fit your needs.
  • Keep in mind that, as of writing, I have little experience with the Unreal build tools, I'm simply documenting what worked for me.
  • Also see this excellent blog post especially if you are building Unreal Engine 4 (UE4): https://www.edwardbeazer.com/unreal-installed-builds-rocket-buids/

Steps

  1. If you do not have it already, download git bash. https://gitforwindows.org/
  2. Get access to the unreal source repo by following this guide: https://www.unrealengine.com/en-US/ue4-on-github
  3. Install Visual Studio 2019 on the C:\ drive for UE5 (Visual Studio 2017 for ue4)
  • Make sure to install the desktop c++ components, windows sdk (current version should be selected by
/**
* ================== angular-ios9-uiwebview.patch.js v1.1.0 ==================
*
* This patch works around iOS9 UIWebView regression that causes infinite digest
* errors in Angular.
*
* The patch can be applied to Angular 1.2.0 – 1.4.5. Newer versions of Angular
* have the workaround baked in.
*
* To apply this patch load/bundle this file with your application and add a