This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#pragma comment(linker, "/EXPORT:XInputGetState=XInputGetState,@2") | |
#include <Windows.h> | |
#ifdef __cplusplus | |
extern "C" { | |
#endif | |
HINSTANCE s_instance = NULL; | |
struct XINPUT_STATE {}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
std::map<int, const char*> blocks = std::map<int, const char*> | |
{ | |
{1, "square_01_001.png"}, | |
{2, "square_02_001.png"}, | |
{3, "square_03_001.png"}, | |
{4, "square_04_001.png"}, | |
{5, "square_05_001.png"}, | |
{6, "square_06_001.png"}, | |
{7, "square_07_001.png"}, | |
{83, "square_08_001.png"}, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <Geode/utils/Result.hpp> | |
#include <Geode/loader/Tulip.hpp> | |
namespace geode | |
{ | |
class Hook; | |
class Loader | |
{ | |
protected: |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//THIS CODE IS OLD AND CRINGE | |
//AND FOUR YEARS OLD | |
#define _CRT_SECURE_NO_WARNINGS | |
#pragma comment(lib, "opengl32.lib") | |
#pragma comment(lib, "C:\\Users\\benst\\Documents\\Developer\\Libraries\\Detours\\lib\\detours.lib") | |
#pragma comment(lib, "C:\\Users\\benst\\Downloads\\discord_game_sdk\\lib\\x86\\discord_game_sdk.dll.lib") | |
#include <Windows.h> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "VersionDetect.h" | |
#include <Windows.h> | |
std::map<uint32_t, std::string> VersionDetect::s_buildMap = | |
{ | |
{ 1419173053, "1.900" }, | |
{ 1419880840, "1.910" }, | |
{ 1421745341, "1.920" }, | |
{ 1440638199, "2.000" }, | |
{ 1440643927, "2.001" }, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
ADDED IN 2.2 | |
?addToVertices@CCLayerColor@cocos2d@@QAEXVCCPoint@2@00@Z | |
?addPrioTargetedDelegate@CCTouchDispatcher@cocos2d@@QAEXPAVCCTouchDelegate@2@H_N@Z | |
?onTextFieldInsertText@CCTextFieldDelegate@cocos2d@@UAE_NPAVCCTextFieldTTF@2@PBDHW4enumKeyCodes@2@@Z | |
?updateEmissionRate@CCParticleSystem@cocos2d@@UAEXXZ | |
?getStartSizeEqualToEnd@CCParticleSystem@cocos2d@@QBE_NXZ | |
?fastRemoveObjectAtIndexChild@CCArray@cocos2d@@QAEXI@Z | |
?setFadeInTime@CCParticleSystem@cocos2d@@QAEXM@Z | |
?getPreviousPriority@CCLayer@cocos2d@@UAEHXZ | |
?applySmoothFix@CCDirector@cocos2d@@QAEXXZ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "version_detect.h" | |
#include <Windows.h> | |
std::map<uint32_t, std::string> VersionDetect::s_buildMap = | |
{ | |
{ 1419173053, "1.900" }, | |
{ 1419880840, "1.910" }, | |
{ 1421745341, "1.920" }, | |
{ 1440638199, "2.000" }, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "str_gd.h" | |
#include <Windows.h> | |
namespace gd | |
{ | |
AllocType alloc = reinterpret_cast<AllocType>(GetProcAddress(LoadLibrary(L"MSVCR120.DLL"), "??2@YAPAXI@Z")); | |
DeallocType dealloc = reinterpret_cast<DeallocType>(GetProcAddress(LoadLibrary(L"MSVCR120.DLL"), "??3@YAXPAX@Z")); | |
string::string() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
- FILE | |
[0x00]: header | |
[0x08]: meta_size | |
[0x0C]: meta | |
[0x0C + meta_size]: reserved | |
[0x0C + meta_size + 0x08]: event_size | |
[0x0C + meta_size + 0x0C]: event_count | |
[0x0C + meta_size + 0x10]: events | |
[0x0C + meta_size + 0x10 + event_size * event_count]: footer |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ 0x6464ff,0x6464ff,0x6465ff,0x6465ff,0x6466ff,0x6467ff,0x6467ff,0x6468ff,0x6468ff,0x6469ff,0x646aff,0x646aff,0x646bff,0x646bff,0x646cff,0x646dff,0x646dff,0x646eff,0x646eff,0x646fff,0x6470ff,0x6470ff,0x6471ff,0x6471ff,0x6472ff,0x6473ff,0x6473ff,0x6474ff,0x6475ff,0x6475ff,0x6476ff,0x6476ff,0x6477ff,0x6478ff,0x6478ff,0x6479ff,0x6479ff,0x647aff,0x647bff,0x647bff,0x647cff,0x647cff,0x647dff,0x647eff,0x647eff,0x647fff,0x647fff,0x6480ff,0x6481ff,0x6481ff,0x6482ff,0x6483ff,0x6483ff,0x6484ff,0x6484ff,0x6485ff,0x6486ff,0x6486ff,0x6487ff,0x6487ff,0x6488ff,0x6489ff,0x6489ff,0x648aff,0x648aff,0x648bff,0x648cff,0x648cff,0x648dff,0x648dff,0x648eff,0x648fff,0x648fff,0x6490ff,0x6490ff,0x6491ff,0x6492ff,0x6492ff,0x6493ff,0x6494ff,0x6494ff,0x6495ff,0x6495ff,0x6496ff,0x6497ff,0x6497ff,0x6498ff,0x6498ff,0x6499ff,0x649aff,0x649aff,0x649bff,0x649bff,0x649cff,0x649dff,0x649dff,0x649eff,0x649eff,0x649fff,0x64a0ff,0x64a0ff,0x64a1ff,0x64a2ff,0x64a2ff,0x64a3ff,0x64a3ff,0x64a4ff,0x64a5ff,0x64a5ff,0x64a6ff,0x64a6ff,0x64a7ff,0x64a8ff,0x64a |
NewerOlder