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#include "gl_texture_surface.h" | |
#include <iostream> | |
#include <cstring> | |
#include <cstdlib> | |
GLRAMTextureSurface::GLRAMTextureSurface(int width, int height) : texture_id_(0), | |
buffer_(0), bpp_(4), rowspan_(0), width_(width), height_(height) { | |
rowspan_ = width_ * bpp_; | |
buffer_ = new unsigned char[rowspan_ * height_]; | |
needs_update_ = false; |
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#include "gl_texture_surface.h" | |
#include <iostream> | |
#include <cstring> | |
#include <cstdlib> | |
GLRAMTextureSurface::GLRAMTextureSurface(int width, int height) : texture_id_(0), | |
buffer_(0), bpp_(4), rowspan_(0), width_(width), height_(height) { | |
rowspan_ = width_ * bpp_; | |
buffer_ = new unsigned char[rowspan_ * height_]; | |
needs_update_ = false; |
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void handleTextInputEvent(const SDL_Event& event) { | |
Awesomium::WebKeyboardEvent keyEvent; | |
keyEvent.type = Awesomium::WebKeyboardEvent::kTypeChar; | |
// WebKit's WebKeyboardEvent only supports up to 4 chars per "text" event | |
// but SDL supports up to 32 chars. If we really wanted to do this right, | |
// we'd probably need to inject several events for text > 4 chars. | |
// Let's just trim it down to 4 for now. | |
for (int i = 0; i < 4; i++) { | |
keyEvent.text[i] = (wchar16)event.text.text[i]; |
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#include "gl_texture_surface.h" | |
#include <iostream> | |
GLRAMTextureSurface::GLRAMTextureSurface(int width, int height) : texture_id_(0), | |
buffer_(0), bpp_(4), rowspan_(0), width_(width), height_(height) { | |
rowspan_ = width_ * bpp_; | |
buffer_ = new unsigned char[rowspan_ * height_]; | |
needs_update_ = false; | |
glGenTextures(1, &texture_id_); |
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