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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
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#!/usr/bin/env python | |
from misc.utility.scons_hints import * | |
import distutils | |
import os | |
import platform as platform_module | |
from SCons.Script import ARGUMENTS | |
from SCons.Variables.BoolVariable import TRUE_STRINGS |
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# Canadian Multilingual Standard keyboard | |
# by Adam Scott ([email protected]) | |
# | |
# January 31, 2025 | |
# | |
# Based on French Canadian keyboard | |
# by Alexandre Normand ([email protected]) | |
# with the help of Demis ([email protected]) | |
# | |
# July 4, 1999 |
- Copy the requirements.txt file locally
- Run
pip install -r /path/to/requirements.txt
to install the dependencies. - Copy the godot-api-intro.py file locally
- Run
python /path/to/godot-api-intro.py init
to initialize the local sqlite3 database (godot_version_doc.db) - Run
python /path/to/godot-api-intro.py parse /path/to/godot/repo <GODOT_VERSION>
to enter data from that version.
- The script will checkout the version specified.
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