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Adam Wilson adamski

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  • Bristol UK
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@mochja
mochja / main.c
Last active September 25, 2023 15:08
Yoga + OpenGL Example
#include <GLFW/glfw3.h>
#include <yoga/Yoga.h>
#include <stdlib.h>
int main(void)
{
GLFWwindow* window;
/* Initialize the library */
if (!glfwInit())
@chourobin
chourobin / 0-bridging-react-native-cheatsheet.md
Last active April 22, 2025 14:27
React Native Bridging Cheatsheet
@mfmendiola
mfmendiola / ArrayUtil.java
Last active April 5, 2023 19:10
ReadableArray and ReadableMap serialization helpers for the React Native—Android bridge.
/*
ArrayUtil exposes a set of helper methods for working with
ReadableArray (by React Native), Object[], and JSONArray.
MIT License
Copyright (c) 2020 Marc Mendiola
Permission is hereby granted, free of charge, to any person obtaining a copy
@MikeShi42
MikeShi42 / SlideTextInput.js
Created October 19, 2016 20:36
Terrible TextInput extends that doesn't steal all touches.
import React, { Component } from 'react';
import {TextInput, TouchableWithoutFeedback, StyleSheet} from 'react-native';
const Platform = require('Platform');
const requireNativeComponent = require('requireNativeComponent');
const emptyFunction = require('fbjs/lib/emptyFunction');
if (Platform.OS === 'android') {
var AndroidTextInput = requireNativeComponent('AndroidTextInput', null);
} else if (Platform.OS === 'ios') {
var RCTTextView = requireNativeComponent('RCTTextView', null);
@darklight721
darklight721 / INSTRUCTIONS.md
Last active December 7, 2020 12:57
Using MobX with decorators in React Native

Using MobX with decorators in React Native

The following instructions should work with React Native v0.32:

  1. Install mobx libraries.

    npm install mobx --save
    npm install mobx-react --save
# VERSION 1.0.4
# Author: @madhavajay
# This currently works for iOS and watchOS in the Simulator and Devices
# Changes
# Using ${TOOLCHAIN} in two places now
# Added double quotes " around paths
# Fixed watchOS Issues
# Instructions iOS
@alfaleader
alfaleader / JUCESpoutSender.cpp
Last active October 25, 2016 20:01
JUCE Component Spout Sender
#include "JUCESpoutSender.h"
JUCESpoutSender::JUCESpoutSender() {
openGLContext.setComponentPaintingEnabled(true);
openGLContext.setRenderer(this);
openGLContext.setContinuousRepainting(false);
openGLContext.attachTo(*this);
//SPOUT
@yairchu
yairchu / TransparentOpenGLComponent.cpp
Last active March 17, 2024 21:31
Transparent OpenGL Component for JUCE
#include "TransparentOpenGLComponent.h"
using namespace juce;
TransparentOpenGLComponent::TransparentOpenGLComponent()
{
openGLContext.setComponentPaintingEnabled (true);
openGLContext.setRenderer (this);
openGLContext.setContinuousRepainting (true);
openGLContext.attachTo (*this);
@kritikinfo
kritikinfo / AndroidAdMobView.js
Last active October 18, 2019 08:49
gist showing Admob Banner Ad use within react native. It's not perfect, but it works. Not included: build.gradle which needs dependency on play-services-ads.
var { PropTypes, requireNativeComponent } = require('react-native');
var React = require('react-native')
var {
StyleSheet,
View,
} = React;
var iface = {
name: 'AdmobView',
@yuhua-chen
yuhua-chen / Drag-and-drop-uitableviewcell-swift2.swift
Created August 6, 2015 09:12
Demo the drag and drop UITableViewCell in Swift 2.
struct Drag {
static var placeholderView: UIView!
static var sourceIndexPath: NSIndexPath!
}
func handleLongPress(gesture: UILongPressGestureRecognizer) {
let point = gesture.locationInView(tableView)
let indexPath = tableView.indexPathForRowAtPoint(point)
switch gesture.state {