This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <GLFW/glfw3.h> | |
#include <yoga/Yoga.h> | |
#include <stdlib.h> | |
int main(void) | |
{ | |
GLFWwindow* window; | |
/* Initialize the library */ | |
if (!glfwInit()) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
ArrayUtil exposes a set of helper methods for working with | |
ReadableArray (by React Native), Object[], and JSONArray. | |
MIT License | |
Copyright (c) 2020 Marc Mendiola | |
Permission is hereby granted, free of charge, to any person obtaining a copy |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import React, { Component } from 'react'; | |
import {TextInput, TouchableWithoutFeedback, StyleSheet} from 'react-native'; | |
const Platform = require('Platform'); | |
const requireNativeComponent = require('requireNativeComponent'); | |
const emptyFunction = require('fbjs/lib/emptyFunction'); | |
if (Platform.OS === 'android') { | |
var AndroidTextInput = requireNativeComponent('AndroidTextInput', null); | |
} else if (Platform.OS === 'ios') { | |
var RCTTextView = requireNativeComponent('RCTTextView', null); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# VERSION 1.0.4 | |
# Author: @madhavajay | |
# This currently works for iOS and watchOS in the Simulator and Devices | |
# Changes | |
# Using ${TOOLCHAIN} in two places now | |
# Added double quotes " around paths | |
# Fixed watchOS Issues | |
# Instructions iOS |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "JUCESpoutSender.h" | |
JUCESpoutSender::JUCESpoutSender() { | |
openGLContext.setComponentPaintingEnabled(true); | |
openGLContext.setRenderer(this); | |
openGLContext.setContinuousRepainting(false); | |
openGLContext.attachTo(*this); | |
//SPOUT |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "TransparentOpenGLComponent.h" | |
using namespace juce; | |
TransparentOpenGLComponent::TransparentOpenGLComponent() | |
{ | |
openGLContext.setComponentPaintingEnabled (true); | |
openGLContext.setRenderer (this); | |
openGLContext.setContinuousRepainting (true); | |
openGLContext.attachTo (*this); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var { PropTypes, requireNativeComponent } = require('react-native'); | |
var React = require('react-native') | |
var { | |
StyleSheet, | |
View, | |
} = React; | |
var iface = { | |
name: 'AdmobView', |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
struct Drag { | |
static var placeholderView: UIView! | |
static var sourceIndexPath: NSIndexPath! | |
} | |
func handleLongPress(gesture: UILongPressGestureRecognizer) { | |
let point = gesture.locationInView(tableView) | |
let indexPath = tableView.indexPathForRowAtPoint(point) | |
switch gesture.state { |