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module.exports = function(grunt) { | |
// most basic Grunt config with just livereloading | |
// Project configuration. | |
grunt.initConfig({ | |
pkg: grunt.file.readJSON('package.json'), | |
watch: { | |
html: { | |
files: 'index.html', |
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<!-- DEVELOPMENT --> | |
<script type="text/javascript" src="js/script.js" ></script> | |
<!-- END DEVELOPMENT --> | |
<!-- PRODUCTION | |
<script type="text/javascript" src="js/script.min.js"></script> | |
END PRODUCTION --> |
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module.exports = function(grunt) { | |
grunt.initConfig({ | |
// (...) | |
copy:{ | |
// (...) | |
options: { | |
process: function (content) { | |
content = content.replace(/<!-- DEVELOPMENT -->\s*.*\s*<!-- END DEVELOPMENT -->/g,''); | |
content = content.replace(/<!-- PRODUCTION\s*(.*)\s*END PRODUCTION -->/g, '$1'); | |
return content; |
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using UnityEngine; | |
using System.Collections; | |
[ExecuteInEditMode] | |
public class visibleCollider : MonoBehaviour { | |
// The Collider itself | |
private EdgeCollider2D thisCollider; | |
// array of collider points | |
private Vector2[] points; |
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