I hereby claim:
- I am adituv on github.
- I am adituv (https://keybase.io/adituv) on keybase.
- I have a public key whose fingerprint is 798A 393A 8BE6 7A6C 060D 8D06 86D6 0E51 3A2B 000F
To claim this, I am signing this object:
| --[[ | |
| Denki Blocks - BizHawk Lua Overlay | |
| Version 1.0.0 | |
| Contributions by AdituV | |
| You may use, edit, and redistribute this file under the | |
| condition that this notice is left intact, and attribution | |
| is provided for all contributions as above. | |
| ]] |
I hereby claim:
To claim this, I am signing this object:
| from sopel.module import commands, rule, rate | |
| import queue | |
| import threading | |
| import time | |
| ############################################################################### | |
| ## SECTION: chat commands ## | |
| ############################################################################### | |
| @commands('help') |
The below script is the rough skeleton of a script to draw the song title at the top left.
I attempted to translate it the language used by the Tony Hawk modding community to describe QB scripts,
but can't guarantee it's entirely correct. Further, it uses an opcode (0x4B) that wasn't available
in at least the early Tony Hawk games (though probably was in THAW and onwards); I have denoted that as
* in my scripts as it seems to be vaguely similar to C's pointer dereference.
| #!/bin/bash | |
| PS1='\[$clr\](\[$bold$green\]$git_branch\[$clr\]$git_status_short) ' | |
| PS1+='\[$bold$blue\]$pwd_short\[$clr\]\$ ' | |
| export PS1 | |
| clr=$'\e[0m' | |
| bold=$'\e[1m' | |
| green=$'\e[32m' | |
| blue=$'\e[34m' |
| # Path to your oh-my-zsh installation. | |
| export ZSH=/home/aditu/.oh-my-zsh | |
| # Configuration for Powerline theme | |
| # Hide context when in this user's context | |
| DEFAULT_USER="aditu" | |
| POWERLEVEL9K_MODE='awesome-fontconfig' | |
| POWERLEVEL9K_STATUS_VERBOSE=false |
| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| namespace tmp_generate_dbg_pak | |
| { | |
| class Program | |
| { | |
| // Generates a stub "dbg.pak.xen" file from a filename checksum listing | |
| // One entry per line in the listing, tab separated. Checksum (no 0x), then the path |
| module Main | |
| import Data.Vect | |
| toVect : List a -> ( n:Nat ** Vect n a ) | |
| toVect Nil = ( 0 ** Nil ) | |
| toVect (x :: xs) with (toVect xs) | |
| | (n ** ys) = ( S n ** x :: ys ) | |
| listFromString : String -> List Int |
| #include <cstdio> | |
| #include <string> | |
| #include <vector> | |
| #include <SDL.h> | |
| void logJoystickEvent(SDL_Event e); | |
| std::string showHatState(Uint8 hat); | |
| int main(int argc, char* argv[]) { | |
| // Detect first gamepad on which a key is pressed, then log its events. |
| module Main | |
| import Data.Vect | |
| exists : {k : Type} -> (k -> Type) -> Type | |
| exists t = (b : Type) -> ({a : _} -> t a -> b) -> b | |
| packExists : {k : Type} -> {t : k -> Type} -> {a : k} -> t a -> exists t | |
| packExists x = \b, f => f x |