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@fperez
fperez / ProgrammaticNotebook.ipynb
Last active March 20, 2025 03:57
Creating an IPython Notebook programatically
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@JakubNei
JakubNei / ComponentsCopier.cs
Last active January 31, 2023 05:41
A simple little editor extension to copy and paste all components
/*
A simple little editor extension to copy and paste all components
Help from http://answers.unity3d.com/questions/541045/copy-all-components-from-one-character-to-another.html
license: WTFPL (http://www.wtfpl.net/)
author: aeroson
*/
using UnityEngine;
using UnityEditor;
@cobbpg
cobbpg / Unity-hotswapping-notes.md
Last active October 10, 2024 05:55
Unity hotswapping notes

Unity hotswapping notes

Unity has built-in support for hotswapping, which is a huge productivity booster. This feature works not only with graphics assets like bitmaps and meshes, but also with code: if you edit the source and save it, the editor will save the state of the running game, compile and load the new code, then load the saved state and continue where it left off. Unfortunately, this feature is very easy to break, and most available 3rd party plugins have little regard for it.

It looks like there’s a lot of confusion about hotswapping in Unity, and many developers are not even aware of its existence – which is no wonder if their only experience is seeing lots of errors on the console when they forget to stop the game before recompiling... This document is an attempt to clear up some of this confusion.

Nota bene, I’m not a Unity developer, so everything below is based on blog posts and experimentation. Corrections are most welcome!

The basic flow of hotswapping

@Reedbeta
Reedbeta / cool-game-programming-blogs.opml
Last active August 2, 2025 22:38
List of cool blogs on game programming, graphics, theoretical physics, and other random stuff
<?xml version="1.0" encoding="UTF-8"?>
<opml version="1.0">
<head>
<title>Graphics, Games, Programming, and Physics Blogs</title>
</head>
<body>
<outline text="Tech News" title="Tech News">
<outline type="rss" text="Ars Technica" title="Ars Technica" xmlUrl="http://feeds.arstechnica.com/arstechnica/index/" htmlUrl="https://arstechnica.com"/>
<outline type="rss" text="Polygon - Full" title="Polygon - Full" xmlUrl="http://www.polygon.com/rss/index.xml" htmlUrl="https://www.polygon.com/"/>
<outline type="rss" text="Road to VR" title="Road to VR" xmlUrl="http://www.roadtovr.com/feed" htmlUrl="https://www.roadtovr.com"/>
@cavinsmith
cavinsmith / nvidia.md
Last active February 9, 2025 18:03
Nvidia GPUs sorted by CUDA cores

List of desktop Nvidia GPUS ordered by CUDA core count

I created it for those who use Neural Style

Guys, please add your hardware setups, neural-style configs and results in comments!

GPU CUDA cores Memory Processor frequency
GeForce GTX TITAN Z 5760 12 GB 705 / 876
@bcyrill
bcyrill / fix_eoi.py
Created August 28, 2016 14:58
Python script to inject the EOI marker into panoramic photos created by the S7 camera. In addition the script allows to dump the Samsung specific data that is added to the image
#!/usr/bin/python
# The Samsung trailer format is based on the implementation from ExifTool
# http://www.sno.phy.queensu.ca/~phil/exiftool/
import mmap
import struct
import os
import sys
@raulgarreta
raulgarreta / get_followers_bios.py
Created October 3, 2016 06:44
Simple Python command to get Twitter user followers with the public API.
# -*- coding: utf-8 -*-
import csv
import time
import re
import codecs, cStringIO
from argparse import ArgumentParser
import tweepy
@idleberg
idleberg / sublime-text-macos-context-menu.md
Last active April 28, 2025 22:55 — forked from vincentmac/sublime-text-osx-context-menu.md
“Open in Sublime Text” in macOS context-menu

This list has been updated for Big Sur (and later). Since I don't use these versions, this guide might still need further improvements. For older macOS versions, please see this older revision.

Open in Sublime Text

  • Open Automator
  • Quick Action
  • Set “Service receives selected” to files or folders in any application
  • Add a Run Shell Script action
  • Set the script action to /Applications/Sublime\ Text.app/Contents/SharedSupport/bin/subl -n "$@"
  • Set “Pass input” to as arguments
@JosiasSena
JosiasSena / DeCryptor.java
Last active September 12, 2023 12:40
Encryptor and Decryptor for data encryption.decryption using the Android KeyStore.
/**
_____ _____ _
| __ \ / ____| | |
| | | | ___| | _ __ _ _ _ __ | |_ ___ _ __
| | | |/ _ \ | | '__| | | | '_ \| __/ _ \| '__|
| |__| | __/ |____| | | |_| | |_) | || (_) | |
|_____/ \___|\_____|_| \__, | .__/ \__\___/|_|
__/ | |
|___/|_|
*/
@valyard
valyard / Jobs_and_ecs.cs
Created July 10, 2017 20:20
"Slides" about C# Job System and ESC in Unity.
// ######################################################################
//
// We want you to write more efficient code
//
// ######################################################################
But, we teach the opposite...
You know, GameObjects and Components.
...