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Chaos Game image generator
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| import sys | |
| import random | |
| import math | |
| import numpy as np | |
| from PIL import Image | |
| from python.common import line | |
| def chaos_game(size, n=3, r=1 / 2, randomize_points=False, coloring=False, random_weight=False, name="chaosgame.png"): | |
| im = Image.new("RGB", (size + 10, size + 10), (255, 255, 255)) | |
| angle = lambda: math.radians((360 / n)) | |
| if randomize_points: | |
| angle = lambda: math.radians((360 / n) + random.randrange(0, 360)) | |
| length = size / 2 | |
| canvas_half = size / 2 | |
| corner_points = [(math.cos(i * angle()), math.sin(i * angle())) | |
| for i in range(n)] | |
| rot_angle = math.radians(-90) | |
| normalized_points = [(round((p[0] * math.cos(rot_angle) - p[1] * math.sin(rot_angle)) * length + canvas_half), | |
| round((p[0] * math.sin(rot_angle) + p[1] * math.cos(rot_angle)) * length + canvas_half)) | |
| for p in corner_points] | |
| print(corner_points) | |
| print(normalized_points) | |
| dmin, dmax = sys.maxsize, -sys.maxsize | |
| start_point = round(size / 2), round(size / 2) | |
| paint_points = [] | |
| random_nums = [random.randint(1, n + 1) for _ in range(n)] | |
| probabilities = [x / sum(random_nums) for x in random_nums] | |
| print(probabilities) | |
| for i in range(1000000): | |
| edge_point = random.choice(normalized_points) | |
| if random_weight: | |
| index = np.random.choice(n, 1, p=probabilities)[0] | |
| edge_point = normalized_points[index] | |
| paint_point = round(edge_point[0] * (1 - r) + start_point[0] * r), \ | |
| round(edge_point[1] * (1 - r) + start_point[1] * r) | |
| start_point = paint_point | |
| if i > 100: | |
| distances = [] | |
| if coloring: | |
| for point in normalized_points: | |
| distance = line.fromPoints(start_point, point).len() | |
| distances.append(distance) | |
| dmin = min(dmin, distance) | |
| dmax = max(dmax, distance) | |
| paint_points.append((paint_point, distances)) | |
| for p, distances in paint_points: | |
| color = [0, 0, 0] | |
| if coloring: | |
| span = dmax - dmin | |
| ratio = 256 / span | |
| color.clear() | |
| sorted(distances) | |
| for d in distances[:3]: | |
| c = int((d - dmin) * ratio) | |
| color.append(c) | |
| im.putpixel(p, tuple(color)) | |
| im.save(name) | |
| # chaos_game(1500, 5, 1 / 3, False, False, True, "1500_pent_random_weights.png") | |
| # chaos_game(1500, 5, 1 / 3, True, False, False, "1500_pent_random_points.png") | |
| # chaos_game(1500, 5, 1 / 3, False, True, False, "1500_pent_colors.png") | |
| # chaos_game(1500, 3, 1 / 2, False, False, True, "triangle_random_weights.png") | |
| # chaos_game(1500, 3, 1 / 2, True, False, False, "triangle_random_points.png") | |
| # chaos_game(1500, 3, 1 / 2, False, True, False, "triangle_colors.png") |
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