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| #ifndef Cubeworld_BlockTypes_h | |
| #define Cubeworld_BlockTypes_h | |
| enum BLOCK_TYPES | |
| { | |
| BLOCK_AIR, | |
| BLOCK_SOLID, | |
| BLOCK_GRASS, | |
| BLOCK_DIRT, | |
| BLOCK_WATER, |
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| public boolean collidesWithPoint(int x,int y) | |
| { | |
| if(x < this.x || x > this.x + width) | |
| return false; | |
| if(y < this.y || y > this.y + height) | |
| return false; | |
| return true; | |
| } | |
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| 66 ctx.clearRect(0,0,640,400); | |
| 67 | |
| 68 ctx.save(); | |
| 69 | |
| 70 var tmpPos = programmer.position; | |
| 71 ctx.translate(tmpPos.x,tmpPos.y); | |
| 72 programmer.draw(); | |
| 73 | |
| 74 ctx.restore(); | |
| 75 |
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| typedef struct | |
| { | |
| position v; | |
| colour c; | |
| normal n; | |
| textureCoord t; | |
| } vertex; | |
| glVertexAttribPointer(0,4,GL_FLOAT,GL_FALSE, | |
| sizeof(vertex), |
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| #version 330 | |
| in vec4 position; | |
| in vec4 color; | |
| in vec3 normal; | |
| in vec2 textureCoord; | |
| out vec4 outColor; | |
| uniform mat4 perspectiveMatrix; |
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| function love.draw() | |
| love.graphics.clear() | |
| love.graphics.reset() | |
| love.graphics.setColor(255,0,0); | |
| love.graphics.print('Hello world',200,200) | |
| love.graphics.translate(150,210); | |
| drawStuff() |
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| local framebuffer1 = love.graphics.newCanvas(); | |
| local framebuffer2 = love.graphics.newCanvas(); | |
| local framebuffer3 = love.graphics.newCanvas(); | |
| local pos = {x = 20,y = 20} | |
| local drawLines = true | |
| local effect = fishEye | |
| local barrel | |
| local blur |
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| #include <iostream> | |
| #include <SOIL/SOIL.h> | |
| using namespace std; | |
| int | |
| main(int argc,char **argv) | |
| { | |
| cout << "SOIL Demo" << endl; |
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| #define GLFW_INCLUDE_GL3 | |
| #include <GL/glfw.h> | |
| #include <SOIL/SOIL.h> | |
| #include <stdlib.h> | |
| #include <iostream> | |
| using namespace std; | |
| int |
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| void Texture::flipImageData(unsigned char *data,int width,int height) | |
| { | |
| int x,y; | |
| int size = (width * height)-1; //Indices start at 0 | |
| width = (width < 0) ? 0 : width; | |
| height = (height < 0) ? 0 : height; | |
| cout << "Image width: " << width << " height: " << height << endl; | |
| for(y = 0; y < height/2;y++) { | |
| cout << "y: " << y << " height - y " << height - y << endl; |
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