First, do whatever bundling you need to do, example:
npm run build-stuff
Log into NPM:
npm login
<!-- MIT License --> | |
<html> | |
<head> | |
<script> | |
function generateKey(alg, scope) { | |
return new Promise(function(resolve) { | |
var genkey = crypto.subtle.generateKey(alg, true, scope) | |
genkey.then(function (pair) { | |
resolve(pair) | |
}) |
# | |
# CORS header support | |
# | |
# One way to use this is by placing it into a file called "cors_support" | |
# under your Nginx configuration directory and placing the following | |
# statement inside your **location** block(s): | |
# | |
# include cors_support; | |
# | |
# As of Nginx 1.7.5, add_header supports an "always" parameter which |
First, do whatever bundling you need to do, example:
npm run build-stuff
Log into NPM:
npm login
/** | |
* This shader creates fisheye or barrel distortion by sliding values in the | |
* desired direction. It aims to have a minimal amount of pixelation, and was | |
* originally conceived of to procedurally generate cartoon planets and bodies | |
* from easily generatable flat textures. | |
* | |
* Thanks to user Dan (6145) on Stack Overflow for providing the math. I also | |
* stole some code from here for the texture placement: | |
* https://gist.github.com/quiglemj/971f4cec1b128c58b4864c5200bfc579 | |
* This shader differs from the above gist in that it does not stretch the |