For lack of a better term.
- Update Andrea’s image.
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
# run `brew bundle --file=path/to/this/Brewfile` to install these deps for PHP | |
brew "bison" | |
brew "icu4c" | |
brew "libiconv" | |
brew "openssl" | |
brew "libpq" | |
brew "zlib" |
SPC | |
SPC: find file | |
, switch buffer | |
. browse files | |
: MX | |
; EX | |
< switch buffer | |
` eval | |
u universal arg | |
x pop up scratch |
You'll want to login using an official Google account (i.e. if this is for your company, use the comapany Gmail account vs. a personal one.)
When logging in, you might be prompted to verify the account; if so, enter your cell number to get a verification e-mail or phone call.
Once verified, you'll have to agree to the terms of service; do that, and click continue.
apt-get install exiftool
)exiftool "-FileName<DateTimeOriginal" -d "sorted/%Y%m%d_%H%M%S.%%e" .
mogrify * -auto-orient -resize 1920x1080
#!/bin/bash | |
SENDGRID_API_KEY="" | |
EMAIL_TO="" | |
FROM_EMAIL="" | |
FROM_NAME="" | |
SUBJECT="" | |
bodyHTML="<p>Email body goes here</p>" |
Direct copy of pre-encoded file:
$ ffmpeg -i filename.mp4 -codec: copy -start_number 0 -hls_time 10 -hls_list_size 0 -f hls filename.m3u8