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@mziwisky
mziwisky / Oauth2.md
Last active June 17, 2025 20:35
Oauth2 Explanation

OAUTH2

The Problem

I’m a web app that wants to allow other web apps access to my users’ information, but I want to ensure that the user says it’s ok.

The Solution

I can’t trust the other web apps, so I must interact with my users directly. I’ll let them know that the other app is trying to get their info, and ask whether they want to grant that permission. Oauth defines a way to initiate that permission verification from the other app’s site so that the user experience is smooth. If the user grants permission, I issue an AuthToken to the other app which it can use to make requests for that user's info.

Note on encryption

Oauth2 has nothing to do with encryption -- it relies upon SSL to keep things (like the client app’s shared_secret) secure.

@fadookie
fadookie / CameraAnchor.cs
Last active September 3, 2025 02:11
Screen-relative anchoring component for Unity3D. Find more Unity code at http://www.eliotlash.com/2015/01/unity3d-components-and-code-snippets/
/***
* This script will anchor a GameObject to a relative screen position.
* This script is intended to be used with ViewportHandler.cs by Marcel Căşvan, available here: http://gamedev.stackexchange.com/a/89973/50623
* It is also copied in this gist below.
*
* Note: For performance reasons it's currently assumed that the game resolution will not change after the game starts.
* You could not make this assumption by periodically calling UpdateAnchor() in the Update() function or a coroutine, but is left as an exercise to the reader.
*/
/* The MIT License (MIT)
@IgnetStudio
IgnetStudio / Frosted-glass-effect-with-CSS-&-SVG.markdown
Created April 12, 2015 23:28
Frosted glass effect with CSS & SVG
@PurpleBooth
PurpleBooth / README-Template.md
Last active October 17, 2025 19:12
A template to make good README.md

Project Title

One Paragraph of project description goes here

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.

Prerequisites

@gokulkrishh
gokulkrishh / media-query.css
Last active September 12, 2025 14:20
CSS Media Queries for Desktop, Tablet, Mobile.
/*
##Device = Desktops
##Screen = 1281px to higher resolution desktops
*/
@media (min-width: 1281px) {
/* CSS */
import speech_recognition
import pyttsx
speech_engine = pyttsx.init('sapi5') # see http://pyttsx.readthedocs.org/en/latest/engine.html#pyttsx.init
speech_engine.setProperty('rate', 150)
def speak(text):
speech_engine.say(text)
speech_engine.runAndWait()
@m-coding
m-coding / regex-yyyy-mm-dd.js
Last active November 14, 2024 08:49
javascript regex to match date pattern YYYY-MM-DD
// allows YYYY/M/D and periods instead of slashes
// http://stackoverflow.com/questions/24989065/trying-to-validate-yyyy-mm-dd
/^\d{4}[\/.]\d{1,2}[\/.]\d{1,2}$/
// YYYY-MM-DD and YYYY-M-D
// http://stackoverflow.com/questions/6177975/how-to-validate-date-with-format-mm-dd-yyyy-in-javascript
/^\d{4}\-\d{1,2}\-\d{1,2}$/
// YYYY-MM-DD
// https://gist.github.com/arth2o/8471150
@xposedbones
xposedbones / map.js
Last active September 10, 2025 14:27
Javascript Map range of number to another range
Number.prototype.map = function (in_min, in_max, out_min, out_max) {
return (this - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
#include <windows.h>
void SetWindowBlur(HWND hWnd)
{
const HINSTANCE hModule = LoadLibrary(TEXT("user32.dll"));
if (hModule)
{
@EvanAgee
EvanAgee / changelog.md
Created March 6, 2017 20:15
changelog.md example

Change Log

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[Unreleased]

Added

  • Marketing banner to prompt users to upgrade to a free account