Please open issues under: https://github.com/flathub/com.vscodium.codium/issues
In order to run X11 applications from a Wayland session of VSCodium, close VSCodium and run this command:
| function initVertexBuffers(gl, vertices) { | |
| const vertexBuffer = gl.createBuffer(); | |
| if (!vertexBuffer) { | |
| console.error("Gagal dalam membuat buffer object!"); | |
| return -1; | |
| } | |
| gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); | |
| gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); |
| const VSHADER_SOURCE = ` | |
| attribute vec4 a_Position; | |
| void main() { | |
| gl_Position = a_Position; | |
| gl_PointSize = 10.0; | |
| }`; | |
| const FSHADER_SOURCE = ` | |
| precision mediump float; |
| package main | |
| import ( | |
| "fmt" | |
| "math/rand" | |
| ) | |
| func sum(slice []float64) float64 { | |
| sum := 0.0 | |
| for _, v := range slice { |
Please open issues under: https://github.com/flathub/com.vscodium.codium/issues
In order to run X11 applications from a Wayland session of VSCodium, close VSCodium and run this command: