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function initVertexBuffers(gl, vertices) { | |
const vertexBuffer = gl.createBuffer(); | |
if (!vertexBuffer) { | |
console.error("Gagal dalam membuat buffer object!"); | |
return -1; | |
} | |
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); | |
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); |
const VSHADER_SOURCE = ` | |
attribute vec4 a_Position; | |
void main() { | |
gl_Position = a_Position; | |
gl_PointSize = 10.0; | |
}`; | |
const FSHADER_SOURCE = ` | |
precision mediump float; |
package main | |
import ( | |
"fmt" | |
"math/rand" | |
) | |
func sum(slice []float64) float64 { | |
sum := 0.0 | |
for _, v := range slice { |
Please open issues under: https://github.com/flathub/com.vscodium.codium/issues
In order to run X11 applications from a Wayland session of VSCodium, close VSCodium and run this command: