Since Parsec unfortunately seems to lack any sort of externally-available issue tracker, I've decided to just put them all in a GitHub Gist and just link it in the Parsec Discord ;P
① Parsec fails to correctly switch to relative mouse movement when running games that use the LWJGL 2.x library (such as Minecraft <= 1.12.2)
When attempting to run any game that uses the LWJGL 2.x library (the most popular example being Minecraft 1.12.2 and below), Parsec will fail to detect that relative mouse movement is required, and incorrectly attempts to use absolute mouse movement which results in broken mouselook functionality.
This is what causes the "rapidly spinning camera" behaviour that some users may report.