This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@tool | |
class_name ImageLoaderPCX | |
extends ImageFormatLoaderExtension | |
## Implementation of an ImageFormatLoader for PCX files with the | |
## [code].pcx[/code] extension. | |
## | |
## PCX files are an obsolete image format used in the DOS era, developed in 1985 | |
## by ZSoft Corporation. | |
## |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
libera.chat-registration=253@ | |
https://github.com/godotengine/godot/graphs/contributors and https://godotengine.org/governance | |
should confirm that my @akien-mga account is a maintainer of @godotengine. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
$ urpmq --whatrequires lib64SDL1.2_0 | uniq | |
SDL_mixer-player | |
SDL_sound | |
abe | |
abuse-sdl | |
airstrike | |
aranym | |
armagetron | |
asc | |
assaultcube |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Connecting Steam Controller (BLE). Controller works in desktop mode. | |
Local Device Found | |
type: 28de 1106 | |
path: /dev/hidraw2 | |
serial_number: f9:c6:55:fd:85:60 - 0 | |
Manufacturer: | |
Product: SteamController | |
Release: 0 | |
Interface: -1 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# from i8ramin - http://getintothis.com/blog/2012/04/02/git-grep-and-blame-bash-function/ | |
# runs git grep on a pattern, and then uses git blame to who did it | |
ggb() { | |
git grep -n $1 | while IFS=: read i j k; do git blame -L $j,$j $i | cat; done | |
} | |
# small modification for git egrep bash | |
geb() { | |
git grep -E -n $1 | while IFS=: read i j k; do git blame -L $j,$j $i | cat; done | |
} |
This file has been truncated, but you can view the full file.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--- classes-2.1.xml 2017-07-01 19:54:14.497780061 +0200 | |
+++ classes-3.0.xml 2017-07-01 19:54:31.844097632 +0200 | |
@@ -1,5 +1,5 @@ | |
<?xml version="1.0" encoding="UTF-8" ?> | |
-<doc version="2.1.4.beta.custom_build" name="Engine Types"> | |
+<doc version="3.0.alpha.custom_build" name="Engine Types"> | |
<class name="@GDScript" category="Core"> | |
<brief_description> | |
</brief_description> | |
@@ -83,7 +83,7 @@ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/thirdparty/openssl/crypto/o_str.c b/thirdparty/openssl/crypto/o_str.c | |
index c10842300..7e61cde85 100644 | |
--- a/thirdparty/openssl/crypto/o_str.c | |
+++ b/thirdparty/openssl/crypto/o_str.c | |
@@ -64,11 +64,7 @@ | |
#if !defined(OPENSSL_IMPLEMENTS_strncasecmp) && \ | |
!defined(OPENSSL_SYSNAME_WIN32) && !defined(OPENSSL_SYSNAME_WINCE) && \ | |
!defined(NETWARE_CLIB) | |
-#ifdef _WIN32 | |
-#include <string.h> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
=== Scanning mesh files === | |
AdventurerBed.mesh: AdventurerBed | |
Adventurer.mesh: Adventurer | |
Anvil.mesh: Anvil | |
Axe1.mesh: axt | |
Bed.mesh: Wood | |
Bed.mesh: WhiteCloth | |
Bed.mesh: Blanket | |
BeetleGolem.mesh: Material.002 | |
Bookcase.mesh: Bookcase |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
== Texture: AdventurerBed.png == | |
. Files matching the filename: | |
CREDITS | |
materials/scripts/AdventurerBed.material | |
. Matched material definition: AdventurerBed | |
. Extracted material name: AdventurerBed | |
== Texture: Adventurer.png == | |
. Files matching the filename: | |
materials/scripts/Adventurer.material |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[akien@cauldron sumwars-0.5.8]$ LC_ALL=C ./sumwars | |
[D] /home/akien/Mageia/Sandbox/sumwars/SOURCES/sumwars-0.5.8/src/gui/application.cpp:160 init > Initialized logging. Level: 4369 | |
Creating resource group General | |
Creating resource group Internal | |
Creating resource group Autodetect | |
SceneManagerFactory for type 'DefaultSceneManager' registered. | |
Registering ResourceManager for type Material | |
Registering ResourceManager for type Mesh | |
Registering ResourceManager for type Skeleton | |
MovableObjectFactory for type 'ParticleSystem' registered. |
NewerOlder